3D Python Camera

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Post » Fri Aug 26, 2011 7:39 pm

This is another little 3d experiment of mine. I had a bit of fun toying around in python and got this. However, I'm concerned with the speeds I'm getting, wondering if it's just my computer, Construct itself, the 3DBoxes themselves, python, or just my own bad programming killing speeds. Right now I'm doing 60-80fps, and taking away all but a few objects only yields about a 40fps gain.

Anyway...link: http://dl.dropbox.com/u/10316081/Construct/3DEngTest/3DEngTest.rar

Mouse angles camera
WASD Movement
QE   Elevation

Edit: Would everyone be kind enough to tell me what kind of speeds they're getting?

Edit 2: The cap, http://dl.dropbox.com/u/10316081/Construct/3DEngTest/Python3dtest.cap
You will need lucid's mousemovv pluginYarfapet2011-08-28 00:23:58
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Post » Fri Aug 26, 2011 7:54 pm

I'm getting around 120fps, dipping every so often to 117-119.

Geforce 1GB 9800GT, AMD X2 Dual 6000+ 3.11 GHz, 4GB RAM.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Aug 26, 2011 8:14 pm

100 +/- 3 at all times. Amount of objects doesn't matter i.e. it's still ~100 even looking at an empty space.
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Post » Fri Aug 26, 2011 8:26 pm

stuck at 60.

Intel Pentium T4300 2.1 GHz, NVIDIA GeForce G105M, 4 gb RAM.

This isn't to be taken seriously, tough, since this PC is overheating as crap. Tomorrow I'll post my results on my new machine.

-velo
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Post » Fri Aug 26, 2011 11:32 pm

Very, very nice, this is amazing! I was getting between 60 and 78 fps.
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Post » Sat Aug 27, 2011 2:37 am

Some of the stuff you people do never ceases to amaze me. 215fps with nothing; 201-205 with most objects visible. What are you aiming for?Mulkaccino2011-08-27 02:37:41
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Post » Sat Aug 27, 2011 8:47 am

I'm not aiming for anything in particular, I'm mainly trying to see how many resources this kinda construct game would consume*. As I mentioned, this exe uses python. I would like to also make another version of the exe that only uses events, then see if one performs better than the other.

*Part of what I'm working is a 3d framework for games, so I guess you could say I'm aiming for something that's ultimately functional (60fps on a mid sized level), but also easy to edit. Once I get more of it done, I'll may post caps.
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Post » Sat Aug 27, 2011 9:34 am

60 fps constant

Geforce 6200(256), P4 3GHZ, 2G RAM.

I would love to know how you achieve the mouse\ rotate camera thing.
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Post » Sat Aug 27, 2011 6:34 pm

about 80-90 FPS

with a 2 GHZ and a geforce 9600M GT

hmm maybe using some sort of occlusion culling could help the FPS
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Post » Sat Aug 27, 2011 7:12 pm

40fps or above, on a GeForce G210(512MB) with a 2.8GHz P4 and 2G RAM.

Pretty sweet, I'd love to see the math you've used to do this.

As a test, it might be worth seeing if using 3D models with a box obj model instead is faster.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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