3D Scrolling Sky(sci-fi effect)

Post your own tutorials, guides and demos.

Post » Sat May 21, 2011 8:44 pm

Example of a 3D scrolling sky effect. v 99.97



[url:3akni1f1]http://dl.dropbox.com/u/22173473/3dSKY.cap[/url:3akni1f1]

Textures: Some are my creation, some from free to use web sites.
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Post » Sat May 21, 2011 8:45 pm

Dood. That's well cool :)
If your vision so exceeds your ability, then look to something closer.
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Post » Sat May 21, 2011 9:09 pm

Wooo...that was really cool. I'd really like to see a full construct game that takes advantage of all these awesome features.
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Post » Sat May 21, 2011 9:35 pm

If i could work out how to place 3d objects\boxes along the Z axis to create the correct depth, it would be a doddle? Im stuck on this part though, anyone got a solution?
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Post » Sat May 21, 2011 9:52 pm

Man that looks great!!.I will see if i can come up with something.Maybe an animated skybox texture mesh?.Which could be distorted in a dome type shape?.
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Post » Sat May 21, 2011 11:05 pm

[quote="DravenX":30e3kekj]Man that looks great!!.I will see if i can come up with something.Maybe an animated skybox texture mesh?.Which could be distorted in a dome type shape?.[/quote:30e3kekj]

Yeh, would love to see an example of that. Have you got any examples showing how to place 3d boxes or objects along the z axis to create depth? Not seen any examples on the forums yet.
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Post » Sat May 21, 2011 11:34 pm

Something like this??.
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Post » Sat May 21, 2011 11:59 pm

Dravenx -

I am able to replicate the above using the z depth setting (hope thats what your using ?).

I want to create a similar depth effect as shown in 'QuaziGNRLnose's example'.

[url:1oiyyc8y]http://www.scirra.com/forum/viewtopic.php?f=4&t=8160&p=62633&hilit=3D+light#p62593[/url:1oiyyc8y]
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Post » Sun May 22, 2011 12:28 am

Oh i see.Yes that some serious maths going on there .I wish this was as easy as Xna :lol: .Doing 3d with a 2d app can be quite tricky but not impossible.The easy way is to use animations for the sky effect.Im using an app called curry to create animated skydomes.

It's built into quake3 arena's level editor.
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Post » Sun May 22, 2011 1:55 am

On a grid of 3d boxes.
For each ordered by 3dbox y set z to loopindex*n.
Also doable on sprite.

Unless you mean something else.
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