3D Scrolling Sky(sci-fi effect)

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Post » Sun May 22, 2011 1:55 am

On a grid of 3d boxes.
For each ordered by 3dbox y set z to loopindex*n.
Also doable on sprite.

Unless you mean something else.
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Post » Sun May 22, 2011 8:38 am

[quote="newt":2uvg88wp]On a grid of 3d boxes.
For each ordered by 3dbox y set z to loopindex*n.
Also doable on sprite.

Unless you mean something else.[/quote:2uvg88wp]


Thanks Newt, (i was going to try this next....) :oops:
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Post » Sun May 22, 2011 3:12 pm

those aren't actually 3d boxes, they're made of distort maps, as are the shadows, i think you should get the same "static effect" with 3d boxes as long as you placed them on the z axis cleverly enough and rotated them.

what exactly do you mean by depth effect?
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Post » Sun May 22, 2011 3:56 pm

[quote="QuaziGNRLnose":qt7qvldk]those aren't actually 3d boxes, they're made of distort maps, as are the shadows, i think you should get the same "static effect" with 3d boxes as long as you placed them on the z axis cleverly enough and rotated them.

what exactly do you mean by depth effect?[/quote:qt7qvldk]


Something like this:



(The shadows and floor have been painted on)
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Post » Sun May 22, 2011 4:38 pm

ummm....

I don't see what you mean, don't you just do that with z_elevation.
I don't see anything different, unless you mean shadows specifically....in which case why not say "shadows" instead of "depth"
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Post » Sun May 22, 2011 6:17 pm

[quote="lucid":1cfbyq60]ummm....

I don't see what you mean, don't you just do that with z_elevation.
I don't see anything different, unless you mean shadows specifically....in which case why not say "shadows" instead of "depth"[/quote:1cfbyq60]


I'm not talking about shadows, its the actual placement of the boxes?

Picture1 is a screenshot of this cap:
[url:1cfbyq60]http://dl.dropbox.com/u/22173473/3dboxPlacement.cap[/url:1cfbyq60]



I want the cap to end up like picture 2 (doesn't have to be random) with the boxes spread about, and the ball in the middle?
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Post » Sun May 22, 2011 8:05 pm

Thats so cool! That looks like the kind of effect they used on the sky in symphony of the night! Very impressive!
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Post » Sun May 22, 2011 11:52 pm

yeah, just use the z_elevation thing, for the boxes and the sprites. and make sure to turn on 3d sorting in layout properties
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