3D Solid shapes and cube nets App

Show us your completed creations made in Construct 2

Post » Fri Jan 30, 2015 11:22 am

Here is the video of the app in making (soon to be released on iPad) on 3D solid shapes and cube nets. Watch it in HD please.

https://www.youtube.com/watch?v=Z3XJxoij9Ko
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Fri Jan 30, 2015 11:32 am

Would you mind to tell me how did you manage to create skybox? It looks nice, I had no idea how to work with my skybox.

It would be nice if you can send me simple capx with Q3D, I have iPad 2 air I could help to test with your app.

Have a good luck with your app.
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Post » Fri Jan 30, 2015 12:52 pm

@Joannesalfa, the only difficult part is getting the image of the skybox in a cubic or a spherical Diffuse map. I have used spherical Diffuse map here. If a spherical map is used, you could use a Q3D model of sphere.js and set the image in the Diffuse map. You can scale the Q3Dmodel to the necessary dimensions and set the emissivity to rgb(255,255,255). Finally you should use the camera orbit controls that QuaziGNRLnose has provided in his thread as a sample capx to navigate around in 3D...That's it!
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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Post » Fri Jan 30, 2015 1:19 pm

Ok, I will make a capx with your idea.
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Post » Fri Jan 30, 2015 4:14 pm

just a suggestion, but in the current Q3D version, you can use BASIC material instead of having to set the emissivity etc. it's a material type unaffected by lights.
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Post » Fri Jan 30, 2015 5:08 pm

Very nice!
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Post » Fri Jan 30, 2015 10:36 pm

@kmsravindra @QuaziGNRLnose

I haven't used blender since 3 years ago, omg I was very oxide until now, I've spent 4 hours to figure out how to make enough skybox

Image

Image
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Post » Sat Jan 31, 2015 1:31 am

@Joannesalfa, Looks good...BTW, you can just create a sphere, go to edit mode, do a UV unwrap and export it as threejs in blender - all under 30 seconds. Applying the Diffuse map can be done in C2...

Thanks @QuaziGNRLnose for the suggestion.
For game development / IT services contact - [email protected]

List of published iOS apps -
https://itunes.apple.com/us/artist/ravi ... d693234511
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