3D Support?

Discussion and feedback on Construct 2

Post » Sat Dec 31, 2011 10:01 pm

Hello there folks,

I couldn't quite find what I was searching for with the search feature, so I'll just ask my question here. Is there going to be some sort of (pseudo) 3D support in Construct 2?
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Post » Sat Dec 31, 2011 11:21 pm

edit: thought he was talking about glasses type 3D, not polygon 3D. lol.alspal2011-12-31 23:41:17
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Post » Sat Dec 31, 2011 11:24 pm

C2's main objective is 2d games, so any 3d support will be minimal.
So, very little in webgl, and even les in canvas2d.
However pseudo 3d should be doable(2.5d), and there are lots of options on the third party side.
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Post » Sat Dec 31, 2011 11:51 pm

Ahh yes :) I expected C2 to be more focused on the 2D aspect, just like C1. I'm not thinking about Unity-like features, but I'm thinking more about 2D gameplay using 3D assets.

What is that "third party side" you mentioned, newt? :)
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Post » Sun Jan 01, 2012 12:05 am

New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Sun Jan 01, 2012 12:18 am

As Kyatric inferred some support can be added using plugs, and with the edk(exporter development kit) you will be able to export to systems that support 3d, xbox, etc.
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Post » Sun Feb 12, 2012 10:06 am

Loading a 3D model and using it for the level-base as a building that has no roof, as was done in Construct Classic by developers here, is apparently very much possible with WebGL. In the future when WebGL support matures in browsers this could look awesome!

Textured (relatively high-res), specular mapped 3D models + particle effects:
Left mouse button: rotate model in 3D space
Mouse Wheel: Zoom in or far out in space
http://www.eveonline.com/universe/spaceships/bestower/
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