3D Top Down Shooter (2.28.11)

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Post » Fri May 13, 2011 8:21 pm

:shock: [quote="deadeye":2qclp40j][quote="amiltonbr":2qclp40j]How to make colision wen 3d object ?[/quote:2qclp40j]


You don't. You use tiles or sprites.[/quote:2qclp40j]


The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Sat May 14, 2011 12:49 am

[quote="amiltonbr":2bn0ww02]The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?[/quote:2bn0ww02]
Hmm...I don't understand what you're asking. I would recommend learning Construct basics before you tackle 3D. Also you probably want to ask for help in the Help forum.

[quote="humanoidshane":2bn0ww02]how the hell do you import the obj file properly i dunno how[/quote:2bn0ww02]
If you search the forums, there are tutorials and help topics on the subject.
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Post » Sat May 14, 2011 3:34 am

uberlou, I assume from previous replies that you had collision detection for the walls (didn't download and try myself... I will do though!). I think people are asking if you setup invisible sprites for the walls (which is what I'd assume but last time I messed with 3D Obj loading, the layout perspective was different to the runtime perspective, which would make your example very hard to do, unless you tested and tweaked it until the 2D layout matched the runtime layout)
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Post » Sat May 14, 2011 11:22 am

[quote="procrastinator":3ph7zxnc]I think people are asking if you setup invisible sprites for the walls (which is what I'd assume but last time I messed with 3D Obj loading, the layout perspective was different to the runtime perspective, which would make your example very hard to do, unless you tested and tweaked it until the 2D layout matched the runtime layout)[/quote:3ph7zxnc]
I thought amiltonbr was asking something else since deadeye had previously told him to use tiles \sprites for collision, which is exactly how it's done. Lining them up isn't too bad. I do that by setting the depth of the 3D object to 1 to remove perspective in the editor. Then you can easily see if your collision lines up with your mesh.
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Post » Sun May 15, 2011 4:22 pm

[quote="UberLou":1hjaoq0a][quote="amiltonbr":1hjaoq0a]The TOP DOWN SHOOTER MAKED WHEN SPRITES INVISIBLE?[/quote:1hjaoq0a]
Hmm...I don't understand what you're asking. I would recommend learning Construct basics before you tackle 3D. Also you probably want to ask for help in the Help forum.

[quote="humanoidshane":1hjaoq0a]how the hell do you import the obj file properly i dunno how[/quote:1hjaoq0a]
If you search the forums, there are tutorials and help topics on the subject.[/quote:1hjaoq0a]



I just wonder how did the bumps on top down shooter as he collides perfectly with the obj file


thank :mrgreen:
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Mon May 16, 2011 3:04 am

I have one ask!!! How to make the 3D Model colisions?? I did make one level in WaveFront OBJ file, put in the 3D Model path option and selected SOLID in Properties, but the protagonist do not collides with walls of model. Do you have a solution for this Hell?
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Post » Mon May 16, 2011 5:08 am

Hey everybody :)

I know everyone is excited to learn how to do 3D stuff, but if you have questions on how it works, check out the Help forum or the Tutorials forum.

Thanks :D

[quote="kevylover":10mb6s4k]I have one ask!!! How to make the 3D Model colisions?? I did make one level in WaveFront OBJ file, put in the 3D Model path option and selected SOLID in Properties, but the protagonist do not collides with walls of model.[/quote:10mb6s4k]

There's some info about doing collisions for 3D objects in this thread:
viewtopic.php?f=8&t=9453
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Post » Sat May 21, 2011 11:55 am

I like the screenshot, and I may try the game some time. Gave me some ideas for how to do some of the graphics you use in it.
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Post » Thu May 26, 2011 12:43 pm

My Top DOwn Game




:!: The LAser And Bullet Colisions by 3D Wall in z Position.
:!: The Doors Animate when The Hero Press the Space bar in Computer
:!: The SHots Swap Random like Rambo Shots
:!: The Ligth Change Color in diferents positions
:!: The Enemy Pathfind the Hero in the map


COming Soon
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Thu May 26, 2011 2:05 pm

[quote="amiltonbr":sr2g8upx]My Top DOwn Game
...
COming Soon[/quote:sr2g8upx]

I'm happy that you figured out how to do a 3D TDS. Usually you would post something like this in your own thread rather than mine.
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