3D Top Down Shooter (2.28.11)

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Post » Fri May 27, 2011 1:17 pm

Thanks but I did not get the way you did. I used 3dBox, because I never managed to make the protagonist collide with the walls of an external model of 3dobj you have not told me how you got that. What's worse is that I have a fantastic ability to 3d levels in 20 scketchup already created 3D models of buildings in google earth. Ie I'm wasting resources. please explain how it was done the collision. These examples are there no posting answers the question, the ball is simply a custom mask, but what an entire level? :|

Thanks
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Fri May 27, 2011 5:31 pm

I'll say it again in case you didn't hear me the first time:

If you have questions, USE THE HELP FORUM. Stop asking for help in this thread.

By the way, your collision question has ALREADY BEEN ANSWERED.

Thanks
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Post » Fri May 27, 2011 6:49 pm

[quote="deadeye":322muzdk]I'll say it again in case you didn't hear me the first time:

If you have questions, USE THE HELP FORUM. Stop asking for help in this thread.

By the way, your collision question has ALREADY BEEN ANSWERED.

Thanks[/quote:322muzdk]



Thank you'll stop asking but I have not found the answer to make an object colliding with an external file level in obj. What I found is a ball colliding with a 3dbox ... and even if the ball is 3d obj and before you say it, I must say that I like is easy ... SOLID is defined and ready ... but when the 3D object is like a huge level of top-down game 3d there complications. thanks anyway
:wink:
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Fri May 27, 2011 7:09 pm

The answer has been specifically stated in this very thread. Twice.

viewtopic.php?p=72641#p72641

viewtopic.php?p=72778#p72778

To clarify, in case the third time is the charm: You don't collide with the 3D object. It can't do collisions. So you have to make sprites or tiles that are solid and put them in the layout to make walls. Make them invisible. It doesn't matter. Just do your collisions with something else.

Now, pretty please with sugar on top... use the help forum for any future questions :)
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Post » Fri May 27, 2011 7:24 pm

haha thank you my friend. of hard work to create solid following the external model. for example if I create tiles on the walls of the model in addition to not give the right to see it in 3D is hard to know the right position. I do not believe that the creator of top-down 3D shooter has done it but plumb so thanks, I'll try to use a sprite mask beneath the 3d object
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Thu Mar 03, 2016 11:16 am

is it possible to import ".obj" files in Construct2?
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Post » Thu Mar 03, 2016 5:55 pm

@Mario4President

You've bumped a 5-year old thread for the now obsolete Construct Classic with a question about Construct 2.

Was this your intention?
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Mar 03, 2016 6:18 pm

@Mario4President There's a C2 plugin called Q3D that allows you to import models
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Post » Sat Mar 12, 2016 2:06 am

@zenox98 totally not. I was just looking around the forums for an idea to make my top down view a little bit more 3D-ish or 2.5D. @UberLou I Didn't want to say, that I'll need 3D for Construct 2, I know there's the Q3D Plugin, I'm absolute happy with the way Construct2 is working with 2D, so I never thought about Q3D. I was just curious.

I know I can fake a little bit perspective with the parallax. My intention was to find a way to fake a little bit of depth.
Anyways thank you for answering my questions.
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