3D Version?

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Post » Sat Oct 11, 2008 3:11 am

Hey whats up peeps!

It's been a few days and I have a simple question for you....I love construct, oh so much. It is the very best 2D Game creation suite. However I really want to make 3D Games. I want to know if there is a program like construct where you can make 3D Games. What I meen by that is:

1: NO Programing Required. I don't want to script. It is alot to learn as a teenager (Coding)

2: Preferably a WYSIWYG Environment.

Thats about it...I'm trying to make a horror game so if that helps you decide so be it. Also please don't give me a lecture on how I should learn a programing language. I am learning C++ and C# for 3D Game Studio. That is my engine of choice however I can't code, yet. (Yes it comes with pre-made scripts I know, they just make your game lame is all)

Thanks for the help as all I've found is 3D RAD and I don't think it would make a very good Horror game...
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Post » Sat Oct 11, 2008 3:54 am

Um heres a couple for you to look at

http://darkbasic.thegamecreators.com/
http://t3dgm.thegamecreators.com/
http://www.3dgamestudio.com/
http://www.blitzbasic.com/Products/_index_.php

I think they all use something called LiteC, which means you do have to do some programming, but they are designed so you can put something together without any code, and then fine tune your game. Plus programming is usually made to be as easy as possible in these programs, you just type something like Player. and a list comes up showing you everything you have to choose from (called intellisense). Anyway theres a couple of others around, those are just a few that i've played with. I'm sure you'll get other suggestions :)
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Post » Sat Oct 11, 2008 4:43 am

The easiest one I could recomend would be either BlitzBasic or DarkBasic. Since both of them are based on BASIC, they're both fairly easy to grasp and it doesn't take much to pull together something simple with them, although it still requires programming.
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Post » Sat Oct 11, 2008 11:50 am

On a future note (a very future one) hopefully one day Construct will incoorperate the event/behavior system into a very easy to use 3D game engine.

One day.. 8)
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Post » Sat Oct 11, 2008 1:09 pm

Hey guys,

Thanks for the suggestions, I will look into Blitz primarily. It seems pretty darn awesome. Anyway If you guys have any more ideas don't afraid to thrown them at me. I'm always open to suggestion :D
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Post » Sat Oct 11, 2008 2:26 pm

I think people will continue to ask this from time to time, but I think that 3D is prohibitively more complex than 2D game development and therefore a WYSIWYG creation tool along the lines of a Construct 3D doesn't make any sense.

Things like good 3D models and worlds are hard to come by unless you hire your own team or buy them off somewhere. The maths behind 3D games is much more complex as well - and it's hard enough in 2D. Finally, the industry is moving with such speed and momentum with teams of hundreds of developers and artists, it seems unlikely that anything us lot could come up with would ever be comparable to anything you buy off the shelf in a shop. Still, try out some of the links Davo posted - they seem to be doing alright!
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Post » Sat Oct 11, 2008 3:44 pm

I guess its kind of like saying dont try drawing a picture because theres already millions of successful artists and what makes you think your drawing will compare.... The only problem with blitz is it doesn't really come with any built in editors. I think they provide some free ones you can use instead though.
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Post » Sat Oct 11, 2008 6:50 pm

Yeah...

3D Is waaaay harder then 2D, but I like it so much more. I love being able to walk around in a real world (or fake one for that matter) the fact that I could bring one to life and actually walk around in it astonishes me. I totally forgot about Blenders Game Engine. I might try that as well. Especially the new 2.48 version coming out has a vastly improved 3D Editor for game creation.

Sorry that this has been asked before :oops: sounds like many times, I'll admit I didn't search the forums first.
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Post » Sat Oct 11, 2008 7:40 pm

[quote="Ashley":jh0n8auz]I think people will continue to ask this from time to time, but I think that 3D is prohibitively more complex than 2D game development and therefore a WYSIWYG creation tool along the lines of a Construct 3D doesn't make any sense.

Things like good 3D models and worlds are hard to come by unless you hire your own team or buy them off somewhere. The maths behind 3D games is much more complex as well - and it's hard enough in 2D. Finally, the industry is moving with such speed and momentum with teams of hundreds of developers and artists, it seems unlikely that anything us lot could come up with would ever be comparable to anything you buy off the shelf in a shop. Still, try out some of the links Davo posted - they seem to be doing alright![/quote:jh0n8auz]
i agree that it probably isn't worth it for Construct to try and tackle true 3D gaming, but i'd really appreciate the ability to at least draw 3D models so that, for example, i could have 3D backdrops for my 2D games.



being able to make 3D environments like this, even if i had to fake collision detection with invisible rectangles, would be greatly appreciated.
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Post » Sun Oct 12, 2008 2:44 pm

I have to disagree. I think that there is a lot that can be done with relatively simple additions to construct. It won't be crysis, but with some basic controls I think some really awesome stuff could be made.

My list for what would be needed:

3D model object
play animations (no need for inverse kinematics, ragdolls or any of that complex stuff)
3d collisions
3d lighting (again, basic stuff)
camera controls (set xyz, etc)
set sprite's Z position
perspective rendering (<--As far as I know, construct renders things with an isometric (no perspective) camera.)

If we were able to set that to a normal perspective-based camera (perhaps on a per-layer basis?) and had the abilities listed above, we could make all sorts of awesome 3d games.

A couple 3d behaviors might be nice too, like 3d bullet. I'm not a 3d programmer, so forgive me if I underestimate the task of what I've listed, but as far as I know those would be relatively simple as far as 3d goes.
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