3d wolfenstein-ish engine

Post your own tutorials, guides and demos.

Post » Sat Oct 11, 2008 7:03 am



Pretty self explanitory
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Post » Sat Oct 11, 2008 7:39 am

Lol. Awesome.

It's good to see the games (or tests, at least) for Construct becoming rapidly more varied and interesting :).
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Post » Sat Oct 11, 2008 7:50 am

Right now I've been thinking about all the year that klik community tried to make some 3D engines in MMF programs. Here everything looks so easy ^^.
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Post » Sat Oct 11, 2008 7:51 am

awesome
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Post » Sat Oct 11, 2008 8:12 am

Whoa, that's insanely cool. I wouldn't be all that hard to make this into a real game...
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Post » Sat Oct 11, 2008 8:19 am

Nice David! I could imagine someone having a ball with this
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Post » Sat Oct 11, 2008 8:22 am

Heh but still these kind of games have all been done before...would be a bit more interesting if i knew the maths to do true 3d!
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Post » Sat Oct 11, 2008 9:55 am

This is really great, thanks for sharing David! :D

Hopefully, that guy who was asking if he could make 2.5D games like this using Construct will someday see this.
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Oct 11, 2008 12:08 pm

Wow! I was thinking of making this kind of demo too, but with skewed sprites...
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Post » Sat Oct 11, 2008 12:36 pm

WOW! Impressive :D

Too much math for my tiny brain to comprehend, but hot damn. I know it's a dated way to make a game, but still very cool none-the-less.

~Sol
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