3d wolfenstein-ish engine

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Post » Sat Oct 11, 2008 12:43 pm

That's actually really really impressive for what it is - which isn't any disrespect for you David! Runs really smoothly and doesn't actually look too shabby.
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Post » Sat Oct 11, 2008 1:42 pm

This is quite good. Was wanting to see something like this happen! :D
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Post » Sat Oct 11, 2008 2:04 pm

Wow! One of the best demos of 3D box yet! And it's really fast, runs 1000fps+ here :)
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Post » Sat Oct 11, 2008 4:16 pm

WoW :shock:

This is very amazing!!

Pseudo 3D game in construct - :)
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Post » Sat Oct 11, 2008 4:20 pm

I have an idea...

Let's remake duke3d! It wil be faster than Duke Forever lol xD

~Sol
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Post » Sat Oct 11, 2008 7:01 pm

I edited it so that it uses WASD to move (strafing) but I can't figure out how to do mouse aiming (currently uses left and right arrow keys to aim). I was trying to make it where the old MouseX is subtracted from the current MouseX but that stops working when the mouse reaches the edge of the screen. Can anyone help with this?

Offtopic: It seems you can only move the cursor relative to the screen instead of the application? (Try moving the mouse to the X of DisplayWidth/2 and Y of DisplayHeight/2 and notice it is not the center of the application, but the position on the screen of the same X, Y)
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sat Oct 11, 2008 10:36 pm

I tracked this old post of mine down, it seems somewhat relevant now...

[quote="deadeye":tlvp9wr6]Would it be possible to make a new 3D Sprite object? It would function the same as a 3D Box, but it would have only one face. Instead of texture properties it could use the animator bar the way a sprite does. Since it would have a z property it would render correctly in relation to other 3D Boxes or sprites, but it would otherwise behave like a regular sprite.[/quote:tlvp9wr6]

With this you could easily make a full Wolfenstein clone with this demo. This post is from a year ago... perhaps it's time has come? :)
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Post » Sun Oct 12, 2008 7:50 pm

Whoa, and here I thought making an FPS in Construct would be impossible. Now we have to figure out how to make the player look up and down.

[quote="Jayjay":2pq9eupo]I edited it so that it uses WASD to move (strafing) but I can't figure out how to do mouse aiming (currently uses left and right arrow keys to aim). I was trying to make it where the old MouseX is subtracted from the current MouseX but that stops working when the mouse reaches the edge of the screen. Can anyone help with this?[/quote:2pq9eupo]
You can make it so that the mouse cursor is the aiming reticle of the gun; and whenever the cursor moves close to the edge of the screen, the player turns. That's how it was done in Operation Flashpoint and ArmA. I don't know why they did it like that, but I wasn't comfortable with it and changed it to be like other FPSs.
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Post » Sun Oct 12, 2008 10:10 pm

got mouse aiming working (along x axis).

edit: i might be able to improve on this so that mouse clicks would be useful in windowed mode.
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Post » Sun Oct 12, 2008 10:42 pm

Making it full screen like, I dunno... every other FPS game on the market... would fix the problem of the mouse focus.

~Sol
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