for the events setting x and z of each wall3d, did you find those multipliers like and adders like this (sin(Wall('angle')) * Wall('distance') * [u:1s1tsggs]64 + 320
[/u:1s1tsggs]) through trial and error, or is their some kind of logic behind them?
and how are "Wall" picked for those action pertaining to wall3d in an always[/quote:1s1tsggs]
It's simple really... you see... he picked the quantum mechanics of the obliterating photon particle beam and utilized them in such a manner that the fabric barrier of stellar and interstellar simultaneous fluctuation was transmogrified into a paradigm shift of reality vs creating x-rays using cello tape.
Sif you didn't know that