3d wolfenstein-ish engine

Post your own tutorials, guides and demos.

Post » Tue Nov 25, 2008 7:56 pm

[quote="SoldjahBoy":1s1tsggs][quote="QuaziGNRLnose":1s1tsggs]
for the events setting x and z of each wall3d, did you find those multipliers like and adders like this (sin(Wall('angle')) * Wall('distance') * [u:1s1tsggs]64 + 320[/u:1s1tsggs]) through trial and error, or is their some kind of logic behind them?

and how are "Wall" picked for those action pertaining to wall3d in an always[/quote:1s1tsggs]

It's simple really... you see... he picked the quantum mechanics of the obliterating photon particle beam and utilized them in such a manner that the fabric barrier of stellar and interstellar simultaneous fluctuation was transmogrified into a paradigm shift of reality vs creating x-rays using cello tape.

Sif you didn't know that :roll:

~Sol[/quote:1s1tsggs]


HAHAHAHA
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Post » Thu Nov 27, 2008 12:25 am

ah k, 8.5 was puzzling me, after posting i quickly realised the other 2.

im trying to make a camera that can look up and down in this world, but i cant get it right yet, i imagine you need to move the boxes along y by their depth when you change the pitch/roll/yaw due to camera changes, making it work is hard tho any tips?
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Post » Sat Nov 29, 2008 1:19 am

It easy to make objects be on top of each other, you just have to add a y component to the private variables and translate them. However looking up and down is a lot trickier. It can of course be done its just I dont know the maths....it might be better to use a form of matrix transformation instead of my quick and easy method.
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Post » Fri Dec 05, 2008 8:49 pm

This is a great engine, would you mind if I tried to tweak it slightly, maybe even downgrade it to a system similar to old DOS style RPG's like Eye of the Beholder?



It uses a UI and Mouse clicks to move around in a semi turn based fashion rather than the real time that you've used, but it's something I've always been interested in working on.
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Post » Sat Dec 06, 2008 6:52 am

I'd like to see a game like the first Elder Scrolls game 'Arena'
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Post » Sat Dec 06, 2008 12:20 pm

I'm sure David wouldn't mind :).

Have a go and see what you can make.
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Post » Sun Dec 07, 2008 2:33 am

What the? Just plainly awesome.. I will try to learn from this and hopefully make something using this engine.. Amazing
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Post » Wed Dec 02, 2009 2:26 pm

Unfortunately, it seems to still be broken in 99.62.
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Post » Wed Dec 02, 2009 2:39 pm

3D Box's Pitch and yaw are broken, I believe.
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Post » Wed Dec 02, 2009 3:20 pm

Now that's a bummer - I wanted to push Construct as a game development platform for a commercial, educational project to save greatly on development time and costs (as well as give you guys more exposure).

Most of the activity is in 2D. However, one of the main features of the "game" would have involved moving through a grocery store in first person to choose the right types of food to place in one's basket, and being able to do the faked 3D would make Construct a no-brainer choice for this project.
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