3D Zoning Test

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Post » Sun Nov 29, 2015 9:24 pm

Message: glennvanhyfte can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
scirra arcade - tutorial games - 3d zoning test
https://www.scirra.com/arcade/tutorial-games/3d-zoning-test-3854
An attempt to apply 3D perspective to 2D imaging
Is this an efficient way to do this or are there better options?
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Post » Mon Dec 07, 2015 5:29 pm

This is more like isometric then 3d really.

As to efficiency:

I would stuff all in 1 layer.

Put the tree origin in the center at the bottom of the trunk, and use a collision polygon as a circle at the foot of the tree (lining the trunk)

Then you can either make the tree solid, or use some events preventing you to overlap the tree trunk collision.

For each through all the objects that require Z-sorting, descending, and place the objects at the top. Instantly solving the "who is on top" issue.

There's a plugin or behavior for it nowadays I think. Z-sort or something.
Who dares wins
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Post » Tue Dec 08, 2015 12:02 pm

For a nice effect of blending with background, you can make 2 tree sprites, one atop would have less opaticy closer your character is to tree.y and player sprite would be between both trees.
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