3D?

Discussion and feedback on Construct 2

Post » Wed Apr 17, 2013 11:04 am

Hi,

I have used Construct Classic for a short time (2hrs) I was so happy that I bought the Construct 2 package but now see that there are very few of the Classic plugins available in 2...am I missing a download?

Where might the 3D object import feature be?

Thanks.

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Post » Wed Apr 17, 2013 11:18 am

Construct Classic and Construct 2 are two entirely different entities.

There is no 3D plugin for C2 like the one in CC, but there is THIS PLUGIN that may be of interest.
If your vision so exceeds your ability, then look to something closer.
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Post » Wed Apr 17, 2013 12:16 pm

Scirra... on Classic..."It is the predecessor to the more modern Construct 2"

More modern but there appear to be so many less features when you start clicking the mouse. Can someone explain the disparity of features because the image below makes 2 look far less useable than Classic. Indeed from what I've seen the Classic stuff is gorgeous graphics of the new millennium v's well, in my noob understanding, space invaders 1980.

http://i591.photobucket.com/albums/ss358/Alz_bucket/Constructcomparison.jpg

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Post » Wed Apr 17, 2013 1:47 pm

Well, it's not the same technology too. Basically if you want to do a 3D game for windows, using directX, you should use CC.
But if you want to do a 2D cross platform game, running on desktop, mobile, browsers you'll have to use C2 but yes, it have less plugins than CC for now.
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Post » Wed Apr 17, 2013 7:14 pm

@teledine Construct 2 is for developing HTML5 games, not C++ or directX games. Totally different products. Construct 2 gives you the type of drag and drop and event driven game design capabilities that Construct did, just for HTML 5 games though which currently means 2D.
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Post » Wed Apr 17, 2013 7:24 pm

C2 can make almost any 2d game you've ever seen, including the ones with gorgeous graphics you saw made in CC, as long as it was all 2d (short of ones that use sprite distortion, but based on what Ashley has said that feature is likely going to be implemented in C2 later). C2 actually renders faster than CC does!

https://www.scirra.com/blog/102/html5-games-faster-than-nativeArima2013-04-17 19:31:42
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Post » Wed Apr 17, 2013 9:16 pm

Thankyou for the good replies.

With such fundamental differences in underlying code, functionality and output it may be worth considering a greater separation of the two versions by having different names.

For my current purposes Classic is brilliant. I look forward to seeing how 2 evolves.



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Post » Wed Apr 17, 2013 9:29 pm

It could be done by integrating three.js into C2. The problem is that such functionality can't be proper abstracted away in a plugin. C2 would have to be refactored and modified to include a 3D pipeline into it. Maybe heavily so. So it's unlikely we'll ever have 3d on C2. I don't know the inner workings of c2 exactly so i can only speculate.
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Post » Wed Apr 17, 2013 10:59 pm

[QUOTE=teledine]With such fundamental differences in underlying code, functionality and output it may be worth considering a greater separation of the two versions by having different names.[/QUOTE]

Actually, they already did that, construct was renamed to construct classic for that exact reason.
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Post » Thu Apr 18, 2013 1:37 am

Right now Classic is effectively retired. We have not yet made an official announcement to that end, but we probably will at some point. Everyone familiar with the move from Classic to C2 knows it was a ground-up rewrite with a modified feature set. I assumed everyone not familiar with the transition would be new users who would naturally pick the newer and better supported C2, so I'm curious as to why you would pick the older and unmaintained Classic instead. Maybe we should hurry up and officially retire it to avoid people expecting its features in C2.
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