I got this little problem with my game:
When i want to change a texture on one face of a 3dbox in my cap, construct crashes.
It already happened before but somehow it was resolved(i think it was because i removed the .persist file).
But now it's happening again. I removed the .persist file but it's still happening. Actually, even if i just open one face, and close it without saving, construct crashes. It happens with any of the boxes in the game.
I tried on 2 different computers (both win7), and i got the same results.
It doesn't happen when i create a new file, i can open/change the faces, it doesn't crash.
Does anyone know how i can fix this? Or do i have to revert to good old tiled background and sprites?
Would be sad because i liked the depth from the boxes. I use them to create sideview rooms/corridors and the player is inside the boxes :
(Don't pay attention to placeholder textures or sprites)
I tried to use the pattern effect to mimic the perspective but it just look stretched and blurry on the sides...
Thanks in advance