3dobject help

For questions about using Classic.

Post » Mon Nov 08, 2010 8:13 pm

3D Layering in the Layer Properties fixed it! Thanks a lot UberLou. I really appreciate it, man. Didn't even know those two settings existed, but I guess I didn't really know to look for them.

Maybe someone should make a page in the documentation for how 3D Objects in Construct work... I'm tempted, but it'd probably be more interesting if someone who knew exactly what the interpreter is doing to create the effect wrote the the documentation.
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Post » Thu Nov 11, 2010 9:29 pm

i have been trying the 3D object for some time now and i have great results
my first try worked but i had to scale it down to 0.002 to see it normally :lol:
and i put a simple color on it and it looked really ugly and flat because it had no lighting
my model is a 3Ds file by the way :)

so i made a other model of a security camera(well part of it :lol: ), unwrapped it and created a(not so good) texture and used a "ambient occlusion map" you can also call it "texture baking" to bake the lighting into the unwrapped texture and that i put in construct with great results
even without realtime lighting it looks really good

By spearfire at 2010-11-11

i made it so you can rotate the object left and right so its almost a 3D model viewer :D
if some of you want i can (probably) make a tutorial on getting the model and texture in construct
i think with texture baking for lighting and shadows you can create great scenes in construct for your 3D(2.5D) games or apps :D even when construct is not really made for 3D

oh and a question:
is it possible to load a texture or model in runtime??
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