[quote="Hideous":2g3uieoc]... It's Adolf. Not Adolph.[/quote:2g3uieoc]
Damn. I always get that wrong. Errr, well... its not like I write about him often or anything. I just...
Your suggestion worked, Doppel!
However, I'm wondering if there is a bug in the 8-direction behavior after all.
I kept everything the same but removed the events that tell the sprite which direction to move in and replaced it with the 8-direction behavior (switched it from 8 to 4) and once again the sprite still moves if you press up/down while you are pressing left or right.
I'm going to stick with your method for now, but if it IS indeed a bug that can be fixed then I'll eventually switch back. I prefer it if nothing happens when you press two direction keys rather than halting your movement entirely.
Oh, and I fixed the problem with the Hoe not working properly. She just needed to have her spirit broken.
(On the part where I put inverted controls and had it switch to the standing animation, I originally had the inverted left-shift underneath the direction keys, but that overrode the animation of the Hoe being swung. I moved the inverted shift to the sub-event containing the "trigger once if true" command and it fixed the problem)
Thanks again for your help Doppel! (and Deadeye as well, even if he wasn't aware of it
[url:2g3uieoc]http://www.mediafire.com/?bn2iyhzemsj[/url:2g3uieoc] (the .cab)