You can add another Global called Enemy_Sprite and make it random with choose(1,2,3,4...)
Then you make if conditions ------- | IF Enemy_Sprite = 1 -> Spawn Enemy1 at ... ------- | Else | IF Enemy_Sprite = 2 -> Spawn Enemy2 at ... ------- | Else | IF Enemy_Sprite = 3 -> Spawn Enemy3 at ... ------- .....
When does the overlapping occur?GameForger2012-12-07 12:44:28
Do you have a sample of the IF statements above? I took care of the overlapping I think, but it is when red box is being displayed I want to make sure either the next red box or blue box is displayed that if it shows on the same path as the other boxes that it does not overlap.