5 Minute Dungeon [playable build]

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Post » Mon Feb 09, 2015 1:48 pm

Thanks all!

Here are some screenshots from the current shops:
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Suggestions on weapons and helmets are welcome, because im running low on inspiration atm
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Post » Mon Feb 09, 2015 2:17 pm

Some quick and dirty ideas (since you have some anachronistic stuff in there...)
Helmets.png


The game's looking great, btw
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Post » Tue Feb 10, 2015 6:02 pm

Thanks, I really like that 3rd one!

Been working on a boss level, this is just a concept:
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Post » Tue Feb 10, 2015 6:36 pm

Reminds me a bit of Magicite :) Maybe you can get some inspiration f it.
Working on "EVERBLAST"
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Post » Wed Feb 11, 2015 3:10 am

@Derqs looking good! I must say, out of the projects I've seen on the forums, yours is starting to look like the one I'm most anticipatory of. : )

If you ever opening up testing I'd love to give it a shot.

Also, suggestion for your first post: place your latest (embedded) screenshot/GIF first, where you have your current one, and "archive" your previous images/GIFs with links below said latest.
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Post » Wed Feb 11, 2015 3:42 pm

I must say that my need for this game is rising fast. :D
There's something about the style that is very alluring, like I just have to play it.
It reminds me of Ainevoltas II by Alastair John Jack, which I spend too many hours to count on.

You're doing such a great job thus far @derqs!
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Feb 11, 2015 5:50 pm

@Kraudi I actually never looked at that game, despite hearing a lot from it. But it looks amazing. I think I can get a lot of inspiration from the monster design, thanks!

@DatapawWolf Thanks! I really appreciate that. When I have a playable build ready I'll open testing for sure.
I edited the main post a bit, with an updated gameplay description.

@ryanrybot haha thanks!, I actually didn't work on the game last summer and from the end of october till end of january, because I gave up on it. But now with a clear gameplay vision in mind I actually really want to finish it. I took a look at Ainevoltas II, it definitely inspires me to some new ideas, thanks.


Here is a treasure room, when bought these will give you an unique blessing. Think of +attack/+health/xx% more damage/xx% less damage against xx/ xx% more gold drops/ xx% chance of HP regeneration on kill/ enemies have xx% less hp etc.. I can't think of more atm.
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Post » Wed Feb 11, 2015 8:23 pm

@Derqs no prob. :)

Just a suggestion for the spikes: instead of placing all the bones in front of the spikes, maybe add some behind? Or have each spike object dynamically spawn their own bones in a certain position on itself and randomly fore or aft itself?

May be a bit complex for such a small detail, but perhaps if you've some extra time for polish. : )
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Post » Thu Feb 12, 2015 2:25 am

Looks pretty good, congrats!

Also, please don't read the following as an attack, but you should try to make this dragon design/animation more original. I was looking at this thread at the office, and everyone around me spotted the Shovel Knight inspiration in a second:
>> http://media.giphy.com/media/5xtDarvmXC ... /giphy.gif

Again, the game looks great, and it's not important as you tagged your gif as "concept". Keep up the good work! : )
Image | @AurelRegard on twitter
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Post » Sun Feb 15, 2015 12:55 pm

Very nice! :)
Bl4ckSh33p-Soft - Custom Software and Indie Games
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