5 Minute Dungeon [playable build]

Show us your works in progress and request feedback

Post » Sun Feb 15, 2015 3:54 pm

@DatapawWolf With all those bones in front of the spikes, you don't see the spikes that well. So I'll do that for sure, Thanks!

@Aurel Thanks!, You're right, I actually replicate a lot of animations from other games, because I'm still working on my animation skills. I also try to keep the frames as low as possible, which is a bad thing. Just because I can't really animate yet.

@Bl4ckSh33p Thankyou!

I created a new bat enemy, absolute hell, here's a preview:
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And added a highscoreboard and some rocks for scenery:
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Post » Mon Feb 16, 2015 9:58 pm

Oh damn man. This is looking slick. Honestly though the low frame animation doesn't look bad at all, suits the gameplay quite well.

So, any chance of a demo anytime soon?
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Post » Wed Feb 18, 2015 9:47 am

blekdar wrote:So, any chance of a demo anytime soon?


+1 to this :mrgreen:
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Post » Wed Feb 18, 2015 10:35 am

I love the pixel art!
_(*-)/__GD blog__\(-' )_
,/ ,> |_ART blog_|<, \,

,(-_-)~BOUNDLESS~(-_-),
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Post » Thu Feb 19, 2015 1:52 am

@blekdar Thankyou!
@lolpace I'm aiming to release some kind of playable build the end of the month. Nothing special tho, just a few levels which should be able to complete within a few minutes.

@CBX thankyou!, love the cavestory avatar

I've been working on a new Ogre/Cyclop enemy lately but he still needs to be animated, In the meantime I can show this off.
When you buy a powerup a description now pops up. The chest still needs some dust or effect coming out of it to make it feel more epic tho.
I have around 7 powerups in the game now, this is one of them:
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I also made this, but the sword feel a little weird.
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Post » Thu Feb 19, 2015 2:59 am

@Derqs suggestion for rewards from the chest:

Initially place object inside chest, and small, like 25% of original size.
When chest hit, begin spinning the object and give it a velocity upwards, adding size.
Then as the item comes back down, it hits normal size and 0 degree rotation as we see it in the gif above.

That would perhaps leave room for an animation or fade-in of the text box?
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Post » Thu Feb 19, 2015 7:41 am

Kind of looks like a mini shovelknight, solid work all around!
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Post » Sat Feb 21, 2015 7:12 pm

Loving the look of this, can't wait to play a demo.
The logo looks weird because the scale of the pixels are not consistent throughout.
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Post » Sun Feb 22, 2015 6:14 pm

Keep working on it! It looks nice, clear and would be awesome for mobile devices !
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Post » Mon Feb 23, 2015 2:12 am

@datapawWolf Cool suggestion, I'm working on adding that right now. Thanks!
@Billy Bleeks Thanks! I'm used ShovelKnight a lot for reference actually.
@vybr Thanks, I aim to release the first alpha before the end of this month! Yep the logo needs work.
@7Ck Thankyou!

Today I worked a bit on an opening screen/scene, this is what I currently have, still WIP:
The logo still needs some work tho.
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I'm also stuck with the layout randomization, but I opened a thread about it on the How Do I section, so I hope someone there can help me out a bit.
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