5 Minute Dungeon [playable build]

Show us your works in progress and request feedback

Post » Wed Feb 25, 2015 5:15 pm

The theater bar transition seems kind of slow, maybe double the speed?

This is one of my favorite projects to watch. You're doing good, keep it up.
B
37
S
5
G
1
Posts: 155
Reputation: 2,140

Post » Wed Feb 25, 2015 5:28 pm

I like the graphics very much. Simplistic but competent, definitely adding this to my watch list. :)
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Sat Feb 28, 2015 1:22 pm

AWESOME! :D
Can't wait to play the demo :)
B
10
S
1
Posts: 11
Reputation: 531

Post » Sat Feb 28, 2015 9:34 pm

@blekdar I increased the speed a bit, Thanks!
@eliasfrost Thankyou!
@jaroosz Thanks!, I'm working on a bossfight at the moment, when that's finished I can complete a quick demo build.

I don't really know where I'm going with this. I plan to let some fireballs drop from the ceiling, so the player can't just camp at certain places and actually has to move around and dodge those fireballs. And ofcourse the animations need a lot of work. I could really use some suggestions here.
Image

I also added a slime enemy and I'm working on a cyclop enemy, so I can implement some enemy randomization in the dungeon rooms.
Image
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Sun Mar 01, 2015 7:22 pm

Derqs wrote:I don't really know where I'm going with this. I plan to let some fireballs drop from the ceiling, so the player can't just camp at certain places and actually has to move around and dodge those fireballs. And of course the animations need a lot of work. I could really use some suggestions here.


Are those fireballs bullets? If so, why not just set their angle towards the player when they are created. Maybe also have one that moves fast and one that is slow to mix it up (possibly with an animation or sound that ques the player of what to expect).
B
81
S
30
G
35
Posts: 340
Reputation: 23,046

Post » Mon Mar 02, 2015 10:55 pm

Looks brilliant so far, How long does it take you to finish the sprites?
B
4
S
1
Posts: 56
Reputation: 464

Post » Tue Mar 03, 2015 6:22 am

I can't wait to play this, definitely keeping an eye on it!
B
5
S
2
Posts: 32
Reputation: 493

Post » Tue Mar 03, 2015 6:24 pm

@DrewMelton Hey thanks! that's a pretty good idea. I'll probably change the phase when the bullets go in a straight line and make 1 go in a random direction and 1 towards the players and so on.

@MtnHermit Thanks!

@EXPfall Hey most of the sprites were done in about 10-30 minutes. I don't actually design them first. i'll just doodle around in MSpaint and keep editting the sprite every time. So this is what a session of about 30 minutes does, from left to right.

Image

Playable Build:
I just uploaded a playable build, its the first playable build ever so it's missing a lot. Everything in the shop is free, so you can equip better gear from the start if you think the game is too hard. I added a StarWars inspired helmet and weapon for testing. The helmet gives you infinite health. The sword does 99 damage. Powerups don't work yet. Controls: Arrows keys to move around. Z - Jump. X - Attack/Action

http://www.indiedb.com/games/5-minute-d ... -alpha-100
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Thu Mar 26, 2015 2:19 pm

Any progress on this so far.
B
27
S
9
Posts: 11
Reputation: 1,757

Post » Fri Mar 27, 2015 4:10 am

I just played your alpha build and it was quite neat!
The graphics are just the cutest, in the best way possible.
There were a few little things that need some TLC, like your sword getting stuck if you land on the floor while swinging a weapon, the camera pushing you to the next room, but it was great fun for a quick build... and tough as nails, for sure. :P
Be sure to check out my Metroidvania game, A Hole in the Earth
B
59
S
24
G
3
Posts: 359
Reputation: 5,683

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 4 guests