8 Bit Crypt

Show us your completed creations made in Construct 2

Post » Fri Jan 24, 2014 9:48 pm

[QUOTE=Jim15] I enjoyed the game. It has a very Super Meat Boy-ish feel to it and the atmosphere is well-done (Music/art in particular was good). The difficulty curve was also very reasonable. At no point did I feel like the difficulty came out of nowhere. It slowly progressed into a more difficult experience with each section.

I was also surprised how long the demo was going for me. I figured it would only be a few sections, but there was a lot of depth to it. How long did it take you to make?

As for criticisms, my main gripe was with how sensitive the controls were. I realize this was meant to be half the challenge, but when you're precision platforming on rather small platforms that are moving up and down, it's frustrating to fall off those platforms just because you held down the move key for a split second too long. In games where you have very precise control over your movements (Such as Donkey Kong Country), that's ok. But here it was the only part of the game where I was frustrated. My suggestion would be to either ease up on the areas that require high amounts of precision, or maybe make the player's acceleration take longer.

The only other criticism I can think of is pretty minor, but thought I'd throw it out there any way. There were a few times where I wouldn't notice things that were important because it blended in too much with the environment. Usually it was a spike on the ground. Also in the section that you screencapped in your OP, I didn't realize you could just run along the floor like that because those looked like openings where you would fall into lava. I'm not sure if that's another case of the floor blending in with the environment too much or if it's the same deal as in Mario where the player can run over very small open spaces, but either way these things are pretty minor.

Great job on the game! [/QUOTE]

Hi there, Including the art, it has taken about 2 1/2 days to get to that point. But I have a few prebuilt "engines" that I use for my games, so a good chunk of it just needed minor tweaking.

Im glad you said Super Meat Boy, the goal was super meat boy with 5 second levels haha. And the floors are very much meant to be that way. Only people who have played Mario would look at that level and instantly get what you need to do. Im glad you caught that reference as well. As for the controls, Im sure they will still be tweaked as I move on, I just have to make sure that you can still beat all of the levels with tweaked speed etc. Its a delicate balance.

Thanks for the feedback!
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Post » Fri Jan 24, 2014 9:49 pm

[QUOTE=Windwalker] Definately awesome![/QUOTE]

Thanks so much!
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Post » Sat Jan 25, 2014 5:00 pm

I loved it! Very similar to other games (that's also a good thing) but somehow it made me play through a room after another. Good job!
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Post » Sun Feb 02, 2014 8:00 pm

[QUOTE=robotecollective] I loved it! Very similar to other games (that's also a good thing) but somehow it made me play through a room after another. Good job![/QUOTE]

Hey thanks! Glad you like it!
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Post » Sun Feb 02, 2014 8:04 pm

Thanks for all the support everyone!
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Post » Sun Feb 02, 2014 10:05 pm

This is very cool and great looking game, i enjoyed playing it. This game is more retro than actual retro :P i love it. Music fits perfectly. I didn't notice any bugs or problems. Like Jim15 said steering for me is a little bit too sensitive, walking was good but i had problems with jumping precisely especially with short jumps, i noticed that pressing key 50 milliseconds longer than required made my character jump too far. Maybe a little bit less acceleration and fall speed? To be as objective as possible for me steering was too sensitive but for many it can be perfect - it's a matter of taste. Ok, enough talking i need to play your demo again :D
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Post » Sun Feb 02, 2014 10:11 pm

[QUOTE=Gregory19821] This is very cool and great looking game, i enjoyed playing it. This game is more retro than actual retro :P i love it. Music fits perfectly. I didn't notice any bugs or problems. Like Jim15 said steering for me is a little bit too sensitive, walking was good but i had problems with jumping precisely especially with short jumps, i noticed that pressing key 50 milliseconds longer than required made my character jump too far. Maybe a little bit less acceleration and fall speed? To be as objective as possible for me steering was too sensitive but for many it can be perfect - it's a matter of taste. Ok, enough talking i need to play your demo again :D [/QUOTE]

Hey, thanks for the feedback. Im glad you enjoyed it. Ill be fine tuning the controls as I keep working on it.
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Post » Thu Feb 06, 2014 10:54 pm

ow,,, awesome atmosphere and art work,,,,, great man
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Post » Fri Feb 07, 2014 5:54 pm

Hey, thanks! Im glad you like it!
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Post » Fri Feb 07, 2014 7:03 pm

Cool cool cool ! :D
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