8-bit Metroidvania

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Post » Wed Mar 18, 2015 5:49 am

Bump!

Change-log:

  • Added in Charge Beam functionality and fine-tuned its system
  • Reduced players collision box, gaps are easier to jump into and enemies need to be closer to hit
  • Fixed the players speed increasing after getting hit
  • Fixed weapon shots not colliding with destroyable blocks
  • Changed export option to not make window border appear when playing export version
  • Moved game layer to bottom, player will now be shown behind objects such as walls.
  • Fixed Construct 2's mistake of guessing the collision box for weapon shots - Set them to bounding box

Updated HTML5 demo is sort of up, but it's lacking a couple fixes from the current version.
NW.js version is hella outdated!

Let me know what you guys think!
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Post » Mon Mar 23, 2015 2:17 am

Bump!

Change log:
  • Fixed the Charge beam (un-fired) resetting upon entering a different room
  • Fixed Speedboosting resetting upon entering a different room
  • Fixed Crumble Blocks resetting & it's collisions while "destroyed"
  • Added Water to the game
  • Fixed Water not affecting player speed
  • Fixed Speedboosting not resetting when the player stops
  • Charge Beam should now be bug free
  • Speedboosting should now be bug free
  • Optimized minor objects
  • Fixed the player becoming faster when running after being hit by an enemy
  • Other various bug fixes and minor additions

Updated HTML5 demo and Desktop downloads. Open to feedback.
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