8 direction movement help

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Post » Sun Jun 02, 2013 3:20 am

Hi
With the 8 directional movement when my object collides with a solid wall it seems to stop several pixels before colliding then ease up to the wall or sometimes it even appears to bounce off it.Is there a way to make the behavior not do this or is it a bug of some kind?

I've been able to get better results by using the platform movement with gravity set to zero but doing that has it's own set of issues because the behavior wasn't meant to be used to create 8 directional movement.

Any help would be appreciated
ThanksVercingetorix2013-06-02 05:22:25
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Post » Sun Jun 02, 2013 2:24 pm

.capx
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Post » Sun Jun 02, 2013 5:59 pm

@Vercingetorix

If your character stops before platform check your collision polygon. Help can be found here.Sollaano2013-06-02 18:02:46
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Post » Mon Jun 03, 2013 2:29 am

You can find a Capx
here
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Post » Mon Jun 03, 2013 10:15 am

Bump and update
Increasing the acceleration and deceleration seems to stop the object from slowing up to the walls but it now stops between 1 to 5 pixels from the wall every so often. Should I post this in the bug section?Vercingetorix2013-06-03 10:30:17
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