Well I'm not trying to replicate true isometric, more like quasi-isometric, using pre-rendered sprites.
Here's a cap to show what Ive done:
Now this is using the 8-direction behavior, using arrow keys for movements, but if you use the rts behavior, you get the sprite physically rotated, on angles not specified in the animator bar, which is unwanted.
[quote:2wk2ro4y]units shouldn't be able to rotate while moving, it makes it look like they're bumper cars, and they run into obstacles because of this[/quote:2wk2ro4y]
The thing is you still need some sort of rotation, because you don't want the sprites flipping on opposite angle movements, and when you think about it tanks change angles that way in real life.
Yeah a true isometric behavior would be great, but I'm not sure how that could be transferred to the animator bar. Since 90 degrees would be more like 45 degrees. I mean at least not without something telling the user the difference.
Any way, I'm just going with what I've got, the easiest way possible, and I'm saying having 8-way on all movement behaviors would be a nice feature, but 16, even 32 would be greater. Sorry if that sounded rude.