8-Direction retains memory of pre-disabled state

Bugs will be moved here once resolved.

Post » Sat Feb 08, 2014 3:17 pm

Bug .CAPX

Attached is the bug... not a big one either... but it's huge for me.

When you disable 8-direction behavior, and then re-enable it at a later time, it retains the last speed, and acceleration... with no way to fix it... I've tried everything.

As you can see, once you go above 190 pixels from the top of the layout, the player enters a gravity zone... to which it applies a bullet behavior. once the player falls back into a gravity free zone, he should come to a stop, rather than retain it's old memory of going upwards, which then causes the player to jump back into the gravity zone.

Thanks!
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Post » Mon Feb 10, 2014 2:21 pm

Closing as by design. If you don't want it to retain speed and acceleration, add the 'Stop' action after enabling 8 direction.
Scirra Founder
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