8dir-plugin wall-collision animations BUG

Report Construct 2 bugs here.

Post » Tue Aug 29, 2017 4:08 pm

Calm down boy. If that's the real bug then maybe some day some dev, not actually busy on C3 will fix it.
You know about C3, right? And you know you spend that 70 € literally on abandonware, yes ?
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Post » Tue Aug 29, 2017 4:28 pm

Disabling player input isn't a good fix. The object will stop short of the wall and it becomes complex when to know to re-enable player input. No workaround should be needed.

It's not a waste to report this for C2 since C3 uses the same logic and can benefit from the fix as well.
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Post » Tue Aug 29, 2017 5:01 pm

Well then the question isn't if it should stop exactly at the obstacle, but rather if "is moving" should be thrown when the player is constantly telling it to move every tick.
And just like re-enabling input, when to say it's moving again.
Perhaps additional conditions would be more appropriate, such as "is blocked by obstacle".
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Post » Tue Aug 29, 2017 5:54 pm

It seems to me that here you are trying to hijack the problem like section "how do i", but this is not a topic to discuss how to do , this is a topic to report a bug on a 8dir behavior (which you like to admit it or not, but, in facts, a bug is).
So I look forward to seeing the developers and I trust that measures will be taken as soon as possible. Because, as has already been observed, the thing is serious and concerns as much as C2 as C3.
please stop smoking in the eyes and let us reason that the behavior is bugged and it needs to be revised.
Anyway, every comment will still serve to give more visibility to the problem, so "fatevobis"
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Post » Thu Aug 31, 2017 1:00 pm

I agree.
I would like this to be resolved and remove that "bounce against the wall" behavior.
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