Problem Description
When you export a pixel based game using say - the retro template, if you ever use a 9 patch object, it becomes blurry featuring AA and other artefacting.
This is almost identical to a bug I reported a while back: https://www.scirra.com/forum/viewtopic.php?f=152&t=100468
That bug was fixed, but seemingly not for iOS export.
Images:
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_1.png
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_2.png
http://sean-noonan.com/development/dev_noonanrun/construct_ios_fukt_3.png
Attach a Capx
https://dl.dropboxusercontent.com/u/7282045/9patch_iOS_export.capx
Description of Capx
Just export the project to CocoonJS or Ejecta and run on an iOS device
Steps to Reproduce Bug
- Export the project using CocoonJS
- Deploy it to the CocoonJS app on an iOS device via iTunes
- Run it!
Observed Result
9 Patch looks blurry
Expected Result
9 Patch has the same sharpness as the tiled and sprite objects
Affected Platforms
- iOS export CocoonjS: (YES)
- iOS export Ejecta: (YES)
Operating System and Service Pack
Windows 7 SP1 (problem witnessed on iPhone 5 and iPad 2)
Construct 2 Version ID
Release 178