[95+] Issue with exported image sheets.

Bugs will be moved here once resolved.

Post » Tue Jun 26, 2012 9:16 pm

As I said in this thread
http://www.scirra.com/forum/r95-major-issue-with-the-automatic-sprite-sheets_topic53638.html

Theres an issue with padding between the frames of animation in the automatically created sheets on export. @Ashley said to provide an example capx and here it is.

Example Capx

You can see the issue in an exported version by clicking the text while previewing the capx or HEREaridale2012-06-26 21:18:22
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Post » Thu Jun 28, 2012 5:35 pm

It's not a bug, it's the same seaming problem you get with tiling any sprites. Lots of users encounter this: you need to set Point sampling and enable pixel rounding in project properties, and it fixes it. I agree it's annoying it only shows up in export, but that's just an odd side effect of spritesheeting I guess.Ashley2012-06-28 17:37:23
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Post » Thu Jun 28, 2012 5:39 pm

no those lines are in the exported texture sheet from c2 its not that. It looks like it defaults to add x padding between frames

Heres the exported sheet right here you can clearly see the gaps between each frame. If it was the sampling itd happen even in preview. It doesnt

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Post » Thu Jun 28, 2012 6:08 pm

@aridale, I was actually talking about the rendering in the game - I set those project settings, exported the .capx, and it rendered correctly. The 1px padding between animation frames in the sprite sheet itself is by design, and does not affect rendering providing you set those project settings.
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