Re 3D Blocks.
"How about you use invisible 2d dummies still, and just set 3d objects to their positions?"
I did what you suggested and created events to spawn a 3D BLOCK on top of the 2D BLOCK.
1, Created a single 3d object.
2, Created 4 textures ( red, green, blue and yellow)
3, Inserted ROJOhounds Texture setter Plugin to give the textures to 3d objects.
EVERYTHING WORKED ! up to event line 250. After that i have no clue how to create and destroy the 3D objects, when the 2d blocks are swapping and spawning ?
The first event is a simple button to trigger the 3D objects creation ( after the randomisation)