A better knockback?

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Post » Sun Jan 15, 2017 1:50 am

I'm just about to start coding knockback for the hero(8Direction) in a topdown game. Previously for my projects I used the bullet behaviour to make knockback, which works perfectly fine but before I do it again, is there a better option that I may have missed or should I just keep doing what I've been doing?

I ask because it wouldn't be the first time C2 had a very useful feature that I should use but somehow completely missed. :lol:
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