A better way to discern between event sheets and layouts

Discussion and feedback on Construct 2

Post » Fri Sep 11, 2015 12:41 am

My game has quiet a pile of event sheets and layouts and their tab gets constantly cluttered as I jump between them all the time. I don't mind the clutter, but the problem is that if I'm trying to work fast, it's hard to discern between event sheets and layouts without clicking them to see what they are. The random color they're given isn't enough to keep switching between them simple enough.

I'd propose that either event sheets or layouts should be shown with different style or scale on the tab to make it easier to recognize them from each other. What do you guys think?
B
21
S
7
G
4
Posts: 231
Reputation: 3,470

Post » Fri Sep 11, 2015 12:52 am

I agree: the random color assignment is unhelpful.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
73
S
19
G
66
Posts: 2,198
Reputation: 42,193

Post » Fri Sep 11, 2015 9:19 am

Or just small icon before the name.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
86
S
28
G
21
Posts: 1,976
Reputation: 19,306

Post » Fri Sep 11, 2015 9:21 am

megatronx wrote:Or just small icon before the name.


That's such a small thing that would be very helpful, I'm surprised it's not there yet.

--
Overall it would be great if there was an easy way to tell the difference at a glance.
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Fri Sep 11, 2015 9:34 am

I put the prefixe "ES" before the name of all of my events sheet.
They use the same name as the layout they are attached to, when they are layout sheet, otherwise, simply a logic name like "ESCommon" or "ESMechanic" does the job.

And it generally allows me, at a glance, to know whether it's an Event sheet tab or a layout tab.
New to Construct ? Where to start

Image Image

Image Image

Please attach a capx to any help request or bug report !
Moderator
B
284
S
109
G
91
Posts: 7,319
Reputation: 87,487

Post » Fri Sep 11, 2015 9:53 am

Yeah, I use E_ before the name in a similar way, but color would help too.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
73
S
19
G
66
Posts: 2,198
Reputation: 42,193

Post » Fri Sep 11, 2015 1:46 pm

I have my own way of doing so too - about prefixes. Still, icons would be neat.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
86
S
28
G
21
Posts: 1,976
Reputation: 19,306

Post » Fri Sep 11, 2015 2:52 pm

I agree some kind of icon would be best. My method of division is that my LAYOUT are all in capitals and my eventsheets are in lower case. I tried cAmel case too. but didn't feel as satisfying. What ever you choose in the meant time, it should be distinct.

ePlayer
lMainMenu
B
90
S
18
G
9
Posts: 2,455
Reputation: 15,013

Post » Fri Sep 11, 2015 3:08 pm

Agreed.

I also use a prefix but the random color assignment really throws me off. Would like to assign my own color if possible.
B
42
S
11
G
1
Posts: 260
Reputation: 3,291

Post » Fri Sep 11, 2015 3:38 pm

I also think sheets should have a different style. (visual is often faster than reading, so it is faster to recognise with style)
B
32
S
7
G
4
Posts: 397
Reputation: 4,589

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 2 guests