[quote:2nx8x08z]I host Construct on my site, is that ok? It's under the GPL so I thought it would be ok.[/quote:2nx8x08z]
Yes, technically that is allowed, but I would ask you simply link to the download page
for two reasons - firstly, if we release updates, that page will be changed so you're always directing users to the latest release. Secondly, if everyone downloads via the sourceforge download, we can track download counts accurately and get usage stats and so on. If a lot of people end up hosting it themselves we'd lose that. Plus, it saves you bandwidth
[quote:2nx8x08z]How do you make it so that when a player reaches part of the screen in the game another part shows?[/quote:2nx8x08z]
I'm not sure what you mean by this. There might be something in the uploads forum.
[quote:2nx8x08z]Related to the above questions kinda the same actually but phrased differently, How do you build a vast world in construct?[/quote:2nx8x08z]
Left click an empty space in the layout, and in the properties bar, you can set the width and height of the layout to anything you want.
[quote:2nx8x08z]how do I make it so that my player can enter houses and take stuff or interact with object like opening doors? [/quote:2nx8x08z]
This is a very general question. Under Sprite, you can test for collisions with objects. I guess you'd start off testing if the object has collided with the object to interact with.
[quote:2nx8x08z]Can construct only support sprites? or can it load 3D models as well like game maker?[/quote:2nx8x08z]
Not right now - but it's vaguely planned for the future. There's a 3D box object that proves 3D can be done, but it can't load meshes - we need a few more changes to the engine and I want to finish all the 2D stuff first too!
[quote:2nx8x08z]How do I load a moving texture in construct such as water? I have some AVI videos of water looping, would they work?[/quote:2nx8x08z]
Bleh, I wouldn't use an AVI... I'd use a pixel shader. Try putting the water in to a sprite and adding the Warp effect, or something like that. Construct can't import GIFs just yet - it can do a series of BMP files though.
[quote:2nx8x08z]How do I add triggers to construct? Like say when a player hits a certain spot on the level or beats a certain boss/monster it would go to a movie. Can construct even load movies and integrate them into games? like cute scenes, intros, outros?[/quote:2nx8x08z]
I'd do it by just having some invisible sprites round the level. When you collide with the sprite, destroy it and do whatever you want to do on the trigger. There's an AVI object which should be good for cutscenes though.
[quote:2nx8x08z]Can you make a player have certain sounds? Like say when he/she is walking on grass it would be very quit, then in water very loud. How do I tell construct to do this? Can I?[/quote:2nx8x08z]
Insert the Directsound object. Then you can do something like:
+ Player overlaps grass
+ Every 500 ms
-> Directsound: autoplay "grassstep.wav"
and have other events for different floor materials.