A challenge for those who will accept it AKA the blob!

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Post » Thu Jan 28, 2010 10:36 am

Ah, yes, I was torturing it quite a bit.

Edit: I've been trying to think of a way of doing a blob system like that, but making its area constant to make it more physically accurate. Any ideas?
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Post » Thu Jan 28, 2010 11:12 am

[quote="cow_trix":2grhxeum]Edit: I've been trying to think of a way of doing a blob system like that, but making its area constant to make it more physically accurate. Any ideas?[/quote:2grhxeum]

As in making it's skin is stretchy so it bulges out one end when you squeeze the other? Hmm... not sure about that. It would be pretty complicated, I imagine, and the event sheet for this thing is pretty complicated as it is.

[quote="newt":2grhxeum]Physics sucks
[url:2grhxeum]http://dl.dropbox.com/u/666516/cmblob.cap[/url:2grhxeum][/quote:2grhxeum]

Yes, but softbodies using physics is the topic at hand.
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Post » Thu Jan 28, 2010 2:13 pm

http://dl.dropbox.com/u/1010927/furry%2 ... 0thing.cap

yay for no springs attached (it wont work in newer versions so open it in 98.9 or else it just asplodes, hingeing doesnt seem to work the same in new vers)
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Post » Thu Jan 28, 2010 6:49 pm

[quote="QuaziGNRLnose":2u475srk]http://dl.dropbox.com/u/1010927/furry%20blood%20thing.cap

yay for no springs attached (it wont work in newer versions so open it in 98.9 or else it just asplodes, hingeing doesnt seem to work the same in new vers)[/quote:2u475srk]

Actually, it works just fine in 0.99.82 ;)


You just need to click on each physics object in the object bar to populate the new property values that were added in recent builds. Anyway, your furry blood blob looks pretty neat :)
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Post » Thu Jan 28, 2010 7:21 pm

its really nice and also really gross. I managed to squeeze some blood out of it, which makes it more gross.
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Post » Thu Jan 28, 2010 8:01 pm

@Quazi

It is kind of quivery though, like it's vibrating. Even if you take out he blood and the random() part of the force action it still looks like it's scared for it's life :P. My spring method might be cumbersome, but it does make for a more wibbly wobbly blob rather than a shaky quaky blob.

Yours is much simpler to construct, though.
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Post » Fri Jan 29, 2010 12:39 am

[quote:3olu5c3b]a more wibbly wobbly blob rather than a shaky quaky blob.[/quote:3olu5c3b]

but it's also more kinky plinky :P
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