A Coin with Physics kept falling through solid Tilemap

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Post » Tue Jan 19, 2016 1:16 pm

When I was making my game, I gave a Coin a Physics behavior so it would behave in a cool way. But The Problem is that It keeps falling through the ground. The Ground is A Tile Map so it can make it easier for me to make Levels. (Obviously, the TileMap is solid because if it wasn't, the Player would just fall through like the Coin). The only difference between the Coin and Player is that The Player uses The Platformer Behavior and the Coin uses Physics.
HELP!!!

(If you need more Info, just ask. I REALLY, REALLY, REALLY Need as much help as I can get to solve this.
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Post » Tue Jan 19, 2016 1:20 pm

Apply the physics behavior to the ground and set it to not movable. It also needs the pysics behaviour to collide with the coin. A regular solid doesn't work with physics.
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Post » Tue Jan 19, 2016 1:20 pm

doublepost*
Last edited by Anonnymitet on Tue Jan 19, 2016 1:22 pm, edited 1 time in total.
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Post » Tue Jan 19, 2016 1:22 pm

How do I make it work without Making it Immovable?
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Post » Tue Jan 19, 2016 1:26 pm

UltimateArceus3 wrote:How do I make it work without Making it Immovable?


Make what work?

Solid doesn't react to physics..
The object should have physics behaviour and preferably if the object is moving, this movement should be done with physics, if the object is static, set it to immovable..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jan 19, 2016 1:29 pm

UltimateArceus3 wrote:How do I make it work without Making it Immovable?


If your ground is moving it won't matter. Set the physics behaviour on the ground as immovable and you can still move it or do whatever you want and it will collide with the coin.

Like this capX:
https://dl.dropboxusercontent.com/u/100 ... ysics.capx
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Post » Tue Jan 19, 2016 1:41 pm

First off, I can't enter that capX, and second, I want to make it at first, Floating a few pixels in the air then, if gotten hit by, would fall over.
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Post » Tue Jan 19, 2016 1:43 pm

Also, by "make it work", I mean making it not fall through the ground.
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Post » Tue Jan 19, 2016 1:47 pm

UltimateArceus3 wrote:Also, by "make it work", I mean making it not fall through the ground.


It's as simple as this:

Give the ground physics behaviour and set it to immovable..
If you want the ground to fall too, don't set it to immovable..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Jan 19, 2016 1:51 pm

Okay, I'll try it later and tell you the results.
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