Here's a couple ideas I'd love to see..
1) A sprite oblect that can load in Gif animations and retain not only the frame image data (and play it back of course) but also keep the frame timing data. Ideally, it could also automatically load in same-named gifs for alpha data...like walk.gif and walk_alpha.gif so long as frame number and size were the same.
2) A sprite object that could load in and play back perhaps super-simple flash swf animations... even if ironically no support for vector art... if it allowed for playing of swf files that simply moved around bitmaps (with translucency, rotation, and scaling), then this would fascilitate extreemely robust and memory efficient animations... (like the bone-animation system, but more robust and allowing for artists to use really robust tools they are alread used to to make the animations.)
This would allow for a non-artist construct user to contract freelance artists who may have never heard of construct and may not be willing to learn its bone animation system and deal with its current limitations.
I've tried to contact the maker of Express Animator but have not yet recieved a response about potentially making a feature-reduced version of his swf animation making program (only 40 us dollars) for this specific purpose. This would allow for an extreemely inexpensive animation tool that would not allow for the accidental use of features that construct didn't support.
If anyone else likes this idea...especially if your a programmer, please do contact them as well.