Two questions: First, does pathfinding use only 1 extra core, or does it use more if they are available?
Second, I'm trying to optimize for mobile as much as I can - when running an event like this:
- rotate sprite
Same for actions. Do actions have to loop through all instances, even deselected ones, to perform that action?
Even if very small, is there any remaining performance impact at all from deselected instances in events?