A Danmaku Engine in progress

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  • Okay so i'm still new at the whole Construct thing but I decided that I would show people where im at and get some helfull suggestions from the members here, i'm aware that it's a mess so far, and it isnt user friendly even for the one who made it...yes even I lose myself in this thing.

    DOWNLOAD: http://www.mediafire.com/?znwhmlztigm

    What I have:

    Player movement

    -Shooting(Z button)

    -Focused movement and focused shots (Hold Shift)

    -Bombing (Press X, you have two but its not written on screen)

    -Small hitboxes

    -Enemy bullets

    A few problems:

    No real death yet, no enemies yet, lots of stuff missing

    -Extreme lag while bombing which messes up the timing on everything

    -Holding the X button in the corner but not closing the program makes holes in the pattern, way too exploitable!

    -No invincibilty during bombing

    -Alot more probably

    Like I said im new and could use some suggestions and critique improve my event-writing ability, and again, i'm aware alot is missing I want to be judged for what I already have.

    SMALL NOTE:

    An exe is in the rar file, it's simply an old version of the same project

  • looking good man, keep it up!

  • Im actually working on a Danmaku engine as well. Not sure if the final version is going to be used in Construct though, because I want it to at least have decent support for full 3D backgrounds.

    Still, cool work and keep it up!

  • Im actually working on a Danmaku engine as well. Not sure if the final version is going to be used in Construct though, because I want it to at least have decent support for full 3D backgrounds.

    Still, cool work and keep it up!

    The same fact bothered me as well, although I heard plugins are being created to fix that, it is open source after all, il still give this program a fair try.

  • Yup. I ended up trying to resort to 3D Boxes for my BG, but they are all skewed because the 3D Boxes origin is set to the center of the canvas, like so:

    <img src="http://i166.photobucket.com/albums/u86/Kaosjkm/Screencap2.png">

    I talked with Ashley about it, so maybe she can do something

  • I talked with Ashley about it, so maybe she can do something

    She?

  • I talked with Ashley about it, so maybe she can do something

    Hehe, whoops

  • > I talked with Ashley about it, so maybe she can do something

    >

    Hehe, whoops

    Maybe he talked to Ashley on the phone and he's got a really squeaky voice? lol

  • Since this is a thread about danmaku engines I guess I could post my input as well.

    I'm creating a bullet hell game for TIGSource's Assemblee Part 2 called Lowblow - Fantastic Awakened Passion:

    <img src="http://i48.tinypic.com/903ybl.png">

    <img src="http://i46.tinypic.com/2uprbq0.png">

    I decided to simply cheat when it comes to the 3D backgrounds, which works quite well - the current test level thing looks reasonably convincing enough. It's also built with variable level progress speed in mind, and doing stuff like adding different objects to the background scenery shouldn't be hard. So really, 3D backgrounds aren't a showstopper for making your danmaku engine, you just need to cheat a little

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  • Since this is a thread about danmaku engines I guess I could post my input as well.

    I'm creating a bullet hell game for TIGSource's Assemblee Part 2 called Lowblow - Fantastic Awakened Passion:

    <img src="http://i48.tinypic.com/903ybl.png">

    <img src="http://i46.tinypic.com/2uprbq0.png">

    I decided to simply cheat when it comes to the 3D backgrounds, which works quite well - the current test level thing looks reasonably convincing enough. It's also built with variable level progress speed in mind, and doing stuff like adding different objects to the background scenery shouldn't be hard. So really, 3D backgrounds aren't a showstopper for making your danmaku engine, you just need to cheat a little

    Firstly I want to mention that the game looks awesome, the dialogue looks funny was well, I wouldnt mind test playing. Second I think itd be possible to make 3D backgrounds via 2D graphics and the right math, mind PMing me some kind of example of how the bamboo's work? ((im assuming they work like the ones on Mokou's stage))

  • I don't have the code at hand right now (posting from a library), but it just basically creates a bamboo object at the back of the screen at either left or right with some X&Y variation, animation frame variation and filter variation. Then according to the levelspeed global the bamboos are simply moved down slightly diagonally and their width and height is scaled accordingly to make them look more convincing. It looks neat enough in motion.

  • Yeah, thats a nice engine, and looks funny too.

    I think the bamboo effect would be easy if aforementioned problem didnt exist.

    AND: Wait... Ashley is a guy? o.0 my bad.

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