A discussion about C2

New releases and general discussions.

Post » Tue May 04, 2010 3:01 pm

[quote="manontherun":i5bbphfs][quote="Mr Wolf":i5bbphfs]Because keeping everything in a single .exe is bad.[/quote:i5bbphfs]Why is that?[/quote:i5bbphfs]Only thing I can think of is to make quick updates to the game without making users redownload entire exe. But single exe seems more safer? From what Ashley mentioned in the past, the events are hard enough to figure out for cheaters. I'm not clear on any other reason to separate the resources.
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Post » Tue May 04, 2010 4:29 pm

separating resources allows for easy downloadable content, such as levels, and new characters, and yes, updates. The main thing I always wanted was some way to pack a bunch of sprites construct could use, so I could add levels, or characters, without having a directory full of stealable spoilers
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Post » Mon May 10, 2010 10:17 am

Folders in the object bar.
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Post » Wed May 19, 2010 6:05 pm

Just a thought, but how about array access on private variables, and globals?
Say for example you set your global as global("nums",'1,2,3,4,5,6,7')
You could access the variable for global("nums") space 3 by using global("nums",3).
You can probably do that already with a few events, and a set delimiter, but if there was a get and set action it would help a bunch.
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