A dream coming true...

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Post » Sun Jul 29, 2012 3:23 am

I really mean the title. This evening a friend of mine send me a link in Skype. It was a short video on YouTube. At first I wasn't very impressed, but soon enough it got me. I started online searches and finally found the origin of the short video. It was a one hour talk of Bret Victor on "Inventing on Principles"
I know that not everyone will have the patience, but I really, really recommend to watch the whole thing. It is not just about programming or game design, but about being creative using the computer in a way that feels much more natural than current usage.
Those of you who don't want to watch the whole thing, watch at least the first 23 Minutes and from 29:20 to 34:00. I promise it will feel like seconds.
Now that you have watched it, let me tell you that it already influenced some game creators. For example, this one.

I'm really excited, as you can tell.

Any thoughts?tulamide2012-07-29 03:23:42
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Post » Sun Jul 29, 2012 5:22 am

I remember Bret Victor's talk. Nice one indeed.
I believe someone had already posted it quite a while back, but it's nice to see it being reposted as it bring a nice point of view on designing.

Thanks Tula
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Post » Sun Jul 29, 2012 5:56 am

Indeed, thanks tulamide, very inspiring and thought provoking video, did not know of it before!
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Post » Sun Jul 29, 2012 6:06 am

Looks nice, but will be better if someone make subtitle for this, i can't understand most of the talk. = =
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Post » Sun Jul 29, 2012 6:13 am

Neat video! I wish my eventing/whatevering would yield instant results :-P

But at least that's how music composition generally works for me.
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Post » Sun Jul 29, 2012 3:47 pm

[QUOTE=C-7] Neat video! I wish my eventing/whatevering would yield instant results :-P

But at least that's how music composition generally works for me.[/QUOTE]
That's interesting. It is exactly my experience too. Maybe because music composition already has that direct media connection? We instantly hear what we are playing, or how it affects the music if we change a note, a chord, an effect, etc.

Game design should feel the same.

I often read about complaints from non-programmers about the arrays in Construct. They said "I can't see them." And I didn't understand what they meant. Until I saw this video and its part about binary search. It's the same algoritm, that I use in "Verve!" for Construct's arrays. But all my comments in the events can't explain the functionality nearly as obvious than Bret's visual representation. This must have been what the people meant by "seeing the array".

But there's a downside. Making an editor with instant media connection would always be a solution to specific demands or else will be bloated with dozens of tools and functions you probably never need.

One side-note: I think, Bret's principle is exactly what people find so attractive about Spriter. It is following exactly this principle. You instantly see what you are doing and how changes affect it. I'm sure, there are other examples from fellow Scirrans out there.
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Post » Sun Jul 29, 2012 6:43 pm

thanks tulamide. I had watched part of this video a few weeks ago, and thought it was interesting, and had several "YES YES!!! that's what it's about!" moments, and was considering replying to this thread that my thought process with Spriter was very similar, but was worried about sounding egocentric. So thanks for saying it for me :).   

I'll watch the rest of the video when my schedule opens up a little after the next Spriter release in a few days.

Spriter Dev
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Post » Sun Jul 29, 2012 7:40 pm

Just an amazing presentation! I want that text editor. Yes, arrays - I tend to always visualize them.
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Post » Sun Jul 29, 2012 11:53 pm

Just seeing that Frogatto devs were inspired by this video makes me want to see it. The Frogatto editor concept is perfect. It's a whole new way to make games. Ah, if C2 had that :D
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Post » Mon Jul 30, 2012 4:54 pm

I can add a link to your post:
http://www.webmonkey.com/2012/03/connect-with-your-creation-through-a-real-time-editor/

Real time editor can give you a huge advantage when thinking in motions, but the basic, you still needing to learn and implement ^^TELLES08082012-07-30 17:42:25
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