A dream coming true...

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Post » Tue Jul 31, 2012 1:35 am

Very interesting video, and quite inspirational for Construct 2 features. I wonder if I could code a "continous preview" feature - for example, if you're 5 minutes in to a level and a block is too high to jump over, then you could edit it to be lower in C2, press "continuous preview", then carry on right from where you are without having to start over!
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Post » Tue Jul 31, 2012 2:12 am

[QUOTE=Ashley] Very interesting video, and quite inspirational for Construct 2 features. I wonder if I could code a "continous preview" feature - for example, if you're 5 minutes in to a level and a block is too high to jump over, then you could edit it to be lower in C2, press "continuous preview", then carry on right from where you are without having to start over![/QUOTE]

That would be very neat and would be a huge time-saver. Complete realtime-editing wouldn't really be necessary, but being able to apply changes to the currently running build (at least most things) would be really neat.
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Post » Tue Jul 31, 2012 3:14 pm

I wonder how hard to implement that would be. With native engines you must use some kind of scripting like Lua for a start. With HTML5 i don't know.Kiyoshi2012-07-31 15:14:24
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Post » Tue Jul 31, 2012 4:39 pm

without serious changes your have to start from scratch. Not only would the engine need to be html5 but the editor too. Kinda like Unity and its editor. The editor is built into the engine and is just a mode thats turned on/off. Then you just need to make changes to things immediate instead of having to reload.

The main problem with all of it would be interpreted language not compiled. Atleast not in the live building/testing
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Post » Tue Jul 31, 2012 6:05 pm

Yeah ideally the editor and game must run on the same runtime. Like the editor is the game running but in another state. That solves a lot of problems, and of course introduce others :). Eventually Ashley will have to rewrite the editor to run on Awesomium or something :D
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Post » Tue Jul 31, 2012 9:27 pm

Although the technical aspects aren't quite that important to us (Ashley is as cunning as a fox and a top-level programmer), there's not just one way to realize things. For example, there's IAC and IPC (Inter Application/Process Communication). Its purpose is to control another app while it is running...

But one thing's for sure: If it is doable, then Ashley will find a way.
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Post » Tue Jul 31, 2012 11:50 pm

Well, we're planning on adding a feature to be able to save and load games to JSON, so you can keep your progress in WebStorage or some such. That can probably be recycled for a live preview type thing.
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Post » Wed Aug 01, 2012 1:05 am

That sounds pretty exciting.
I'd love the "Continuing preview" feature.
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Post » Wed Aug 01, 2012 4:55 pm

yeah an EVIL DREAM!!!!!



sorry I noticed it and couldnt resist lol
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Post » Wed Aug 01, 2012 9:35 pm

Very inspirational, thanks for pointing that video out, Ive been thinking about those things a lot lately, as it was just this year Ive taken the courage to become a game developer(thanks to C2 too).
The first part has some very impressive features that I hope C2 can implement. The future is bright. ;]
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