A few possible suggestions

New releases and general discussions.

Post » Tue Dec 15, 2009 10:47 pm

[quote="newt":1pamp06l]
5)
Noone is going to want to set up the collision mask for an animation that has a lot of frames.
You can, however make a dummy sprite rather easily.[/quote:1pamp06l]
Actually, if you're willing to do one then you're probably willing to do the other one. And sometimes you just want vector.

However, I'm still mistified about how Scirra got accelerated per-pixel collision working. Don't know much about those algorithms, myself.
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Post » Fri Dec 18, 2009 9:36 pm

newt, something that would be lovely and I've mentioned before is a collision mask NOT tied to an animation frame, so that making a seperate collision box sprite (which I do right now) isn't necessary.
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