A few questions about Construct 2...

Discussion and feedback on Construct 2

Post » Tue May 28, 2013 9:49 am

For one, is there any way of converting a Construct 1 project to Construct 2, or would I have to do it all over again from scratch?

And two, can you make a regular PC game with it? Like, just a regular PC game like all the other games? I just ask because I just downloaded Construct 2 just now, and for Exporting a project, it seems the only options are a Windows 8-specific program, web browser, or a bunch of smartphones. I have no interest in any of these. Is it possible to make just a regular PC game, like C1 could do?
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Post » Tue May 28, 2013 10:01 am

Export using Node-Webkit. It creates executables for Win32, OSX, Linux32, and linux64 all in one export.

It may be for the licensed version only though...Paradox2013-05-28 10:13:29
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Post » Tue May 28, 2013 10:06 am

[QUOTE=Paradox] Export using Node-Webkit. It can create the executable.[/QUOTE]
Well, I... can't try it out for myself, it seems, but I guess I'll believe it works the way it does in Construct 1. I'm wondering why it says "WebKit", though. Is it creating a .exe file that emulates a web browser game? Is that why the only way to preview a game is through the web browser?
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Post » Tue May 28, 2013 10:21 am

Yes, Construct2 only creates HTML5, so it has a "desktop wrapper" that includes the HTML5 engine.

Here was the update it was introduced:
https://www.scirra.com/construct2/releases/r115
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Post » Tue May 28, 2013 11:18 am

[QUOTE=Paradox] Yes, Construct2 only creates HTML5, so it has a "desktop wrapper" that includes the HTML5 engine.

Here was the update it was introduced:
https://www.scirra.com/construct2/releases/r115[/QUOTE]
Hearing that... kinda makes me wanna stick to Construct 1. I have no interest in a web browser format.
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Post » Tue May 28, 2013 11:22 am

Don't use Construct 1. It's been officially retired and C2 is better in almost every aspect.
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Post » Tue May 28, 2013 1:38 pm

https://www.scirra.com/blog/102/html5-games-faster-than-native
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Post » Tue May 28, 2013 1:46 pm

Construct 2 is not backwards compatible with Construct Classic. We thought about it for a long time at the original launch a couple of years ago, and decided it would be better to focus on making Construct 2 as good as possible by itself, without dragging along the mistakes of Classic.

Node-Webkit is basically the standalone Google Chrome browser, allowing you to run your game as an EXE on Windows, or a Mac or Linux app. As @Jase00 notes, in some cases the new HTML5 engine can outperform Classic. Further, the top feature requests we received when we were working on Classic was to support Mac, Linux and web games, since Classic only does Windows desktop, so I think C2's cross-platform abilities are a major feature and a huge improvement over what Classic can do.Ashley2013-05-28 13:47:37
Scirra Founder
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Post » Tue May 28, 2013 7:02 pm

[QUOTE=Kisai] [QUOTE=Paradox] Yes, Construct2 only creates HTML5, so it has a "desktop wrapper" that includes the HTML5 engine.

Here was the update it was introduced:
https://www.scirra.com/construct2/releases/r115[/QUOTE]
Hearing that... kinda makes me wanna stick to Construct 1. I have no interest in a web browser format.[/QUOTE]

Also, there is pretty much no difference visually between making a native exe with CC and using node webkit to make an exe. Node webkit acts and behaves exactly like a native exe. You don't have to play the game in a window with a browser address bar or navigation buttons. It's just the game and the title bar, like CC has.Arima2013-05-28 19:03:55
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