A game so great we should all use it as an inspiration.

New releases and general discussions.

Post » Mon Apr 20, 2009 7:04 pm



Braid.

This game has great challanging gameplay, beautiful artwork and music and everything is so fluent.

We should really use this game as an insperation to upcoming platformers.
And especially puzzle games.
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Post » Mon Apr 20, 2009 7:28 pm

I've played it, and the graphics and animation are gorgeous. But I got stuck pretty quick :-\
Scirra Founder
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Post » Mon Apr 20, 2009 8:06 pm

I finished it the day i got it.

Brains 8) :D
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Post » Tue Apr 21, 2009 7:01 am

Braid had quite a large budget though.
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Post » Tue Apr 21, 2009 8:08 am

[quote="dustingunn":174wh6zl]Braid had quite a large budget though.[/quote:174wh6zl]

Sorry, but that's a cop-out. Braid is good because Jonathan Blow is a smart guy, not because 'he had quite a large budget'.

Blow said that it basically cost him 180k, yes - but he worked 3.5 years on the game (usually, a good programmer alone would cost you more than 180k for 3 whole years) and spend a lot of money hiring an artist to do all the art. Then he also had to license songs from musicians. And there are legal and localization fees.

But the game is as 'indie' as could be. Everything costs money, Blow was just adding up all the time he spent and calculated how much it actually cost him to make the game and a bunch of whiners on various forums bashed him for that.

That's seriously one of the big problems indie developers have nowadays. Even if you're living at your parents and you don't have to pay your rent or your food or shit, the cost is still there. Someone still paid for your expenses, even if you didn't. I'd be very surprised if you could push out a game on XBLA under 50k. Very, very surprised.

Braid is an awesome little game and I'm pretty sure Blow inspired tons of artists and developers out there finding out about this new market.
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Post » Tue Apr 21, 2009 8:45 am

Whilst it was reasonably enjoyable I don't see what all the excitement was about, though that's probably because I didn't read all the story boxes, especially the millions towards the end.

As for inspiration, without the time altering mechanics, wouldn't you just end up with Mario? Unless you're suggesting every game should have the ability to travel through time, in which case I CONCUR
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Post » Tue Apr 21, 2009 9:07 am

[quote="Lemming":1moftmuo]As for inspiration, without the time altering mechanics, wouldn't you just end up with Mario? Unless you're suggesting every game should have the ability to travel through time, in which case I CONCUR[/quote:1moftmuo]

What? Nobody said we should all copy Braid now - but Blow now stands for creating a great game and making indie game development an attractive business model. And it's not just Blow, it's that general indie vibe right now that's completely inspiring.

I know at least a dozen artists who spent years working on big budget titles delivering high res assets that are now more than interested in delivering art for smaller indie games. And that's a great development.
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Post » Wed Apr 22, 2009 9:25 am

[quote="thomasmahler":2pfrutz3]
Sorry, but that's a cop-out. Braid is good because Jonathan Blow is a smart guy, not because 'he had quite a large budget'.[/quote:2pfrutz3]


It's not a cop-out when the main things special about the project to me(the graphics and music) were hired out and licensed, respectively.
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Post » Wed Apr 22, 2009 12:21 pm

I bought this today, haven't downloaded it yet though, hoping its good!
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Post » Mon Apr 27, 2009 11:31 am

That was a great game, the story was extremely clever.
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