A game so great we should all use it as an inspiration.

New releases and general discussions.

Post » Mon Apr 27, 2009 11:31 am

That was a great game, the story was extremely clever.
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Post » Mon Apr 27, 2009 12:01 pm

It's not bad, but not that great either...

[quote="alspal":3loovijf]...the story was extremely clever.[/quote:3loovijf]

can't agree with that. I't wasnt extremely clever but extremely confusing to understand.
and i like to know when the game finish, to see "The End" or "Game Over".
After Epiloge i was like wtf? is it finish? or i have to go through all the levels again to see if i miss something...but it's only my opinion.
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Post » Mon Apr 27, 2009 1:03 pm

lol yeah I guess, was a little unsatisfying way to finish the game. I had to look up what the story meant to really understand it, made a lot of sense after that.
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Post » Mon Apr 27, 2009 8:32 pm

I think it's awesome as hell
and I think the story is awesome as hell, too, the way each part of the story introduces the concept of the next levels
and the puzzles are just plain brilliant
I thought when I first heard of it, "oh great, everyone thinks yet another time rewind game is original"
but I was totally blown away by all the creative ways it was used, and some of the crazy stuff you have to do in world 3 with the right left, forward rewind thing is...goodness
it's just freakin badass,
and just... :mrgreen:
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Post » Wed Apr 29, 2009 4:58 am

[quote="alspal":1dpijine]I had to look up what the story meant to really understand it, made a lot of sense after that.[/quote:1dpijine]

And what's it about? I didn't get it :s
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Post » Wed Apr 29, 2009 6:08 am

Atomic bomb
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Post » Wed Apr 29, 2009 8:37 am

yeah, so after beating it, I do say, the story did get continually more confusing and the ending was a little disappointing..less so because people here said the ending was disappointing

still overall, amazing game, especially the world 3 puzzles
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Post » Thu Apr 30, 2009 1:37 pm

Just started playing this today. Definitely an inspiration. :)

The game is so damn accessible, too. There's no menu screen when you start: you're told how to walk, and you start walking. You're shown the controls as you need them, in a fairly understated way. (Eg, the first time you're rewinding a long time/distance, it fades in the keys you need to change playback speed, shown near your character.) There's no HUD, lives, inventory, any of that stuff. You don't need to manage saves.
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