A good light system for a tilemap ?

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Post » Wed Mar 23, 2016 9:21 pm

I work on a sandbox platformer game using tilemap and I need a good optimizated light system
but I don't find a good one :s

If someone can help me it would be nice.

Thanks.
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Post » Wed Mar 23, 2016 9:46 pm

Define good optimized light system?
Mistakes were made.
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Post » Wed Mar 23, 2016 10:09 pm

I have a big map and I just want a light system using tilemap who don't decreased the performance.
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Post » Wed Mar 23, 2016 10:57 pm

Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Wed Mar 23, 2016 11:45 pm

Message: Sirvoid can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
What this thing is supposed to do ?

I want to make a light system like terraria for this game
http://sirvoid.vv.si/InfinityVoxelPhoton20160322/
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Post » Thu Mar 24, 2016 12:09 am

Actually try reading the link I gave you. It's pretty much what you wanted, with objects giving off light, it's just a simple layer and effect trick. A video of said effect:
https://www.youtube.com/watch?v=EHHgc8jo250
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Mar 24, 2016 12:09 am

You could probably use some sort of variable, if you also wanted to toggle lights (such as for removing torches, or a more specific example, lighting things with the Lamp in A Link to the Past)
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Mar 24, 2016 12:38 am

How can I place a ''dark'' tile on every tile of another tilemap
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Post » Thu Mar 24, 2016 12:47 am

I think you could do the same with an additional tilemap? Just give it the layer properties like in the guide above and make any spots of light black on the extra tilemap? Or white, not sure, haven't fiddled around with this method yet, so it's just a hunch.

There's that, other than having one of a 'light object', and using multiple instances of it? Sorry, I'm trying to help you the best I can.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Mar 24, 2016 12:52 am

Ok thanks I will try to check that
My Twitter:

@Sirvoidd

My Tutorial:

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