A Hole In the Earth (Blaster Master type game)

Show us your works in progress and request feedback

Post » Mon Nov 24, 2014 5:31 am

Message: ryanrybot can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Ha, i just noticed I even called it Blaster Master A Hole In The Earth in the title...
Anyway, I am Ryan and I'm making a game. I'm not very far along, as I've only got the free version for now, but I plan on getting a personal license soon.
It's going to be sort of a vehicular metroid-ish kind of game, where you can jump out a do stuff that don't involve shooting things in the face with a big cannon.
I've pretty much reached the end of what I can do with the free version, and now I'm just working on graphics until I can buy a personal license. I attached a link for people to check out what I have so far, and trust me it's really bare right now, but I guess I'm looking for feedback on how it controls and general game feel.

So you can check it out here if you like, I appreciate any advice you have to give as I'm pretty new to C2.

Thanks!


https://dl.dropboxusercontent.com/u/30500491/8-27/index.html

-Keyboard controls got revamped completely (I don't like them, so other suggestions are welcome:
WASD - move
F - enter/exit vehicle
K - shoot / hold to charge super missile w/ missile selected
L - jump / DJ: press L in air to double jump / HOVER: hold L to hover
SPACE - brake
I - cycle weapon
O - cancel weapon selection

Gamepad controls are now:
dpad/left stick - move
Y - enter/exit vehicle
X - shoot / hold to charge super missile w/ missile selected
A - jump / DJ: press A in air to double jump / HOVER: hold A to hover
right trigger - brake
left shoulder - cycle weapon
right shoulder - cancel weapon selection
Last edited by ryanrybot on Fri Sep 04, 2015 2:33 am, edited 8 times in total.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Mon Nov 24, 2014 6:49 am

Looks cool man. Graphics look really sharp. What's the story behind the character design?
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Post » Mon Nov 24, 2014 4:14 pm

Hi @ryanrybot. I like it!
Image
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Post » Mon Nov 24, 2014 4:40 pm

Thanks @mudmask and @hundredfold! I appreciate you guys checking it out.

The main character is a combination of a couple people I know. Mostly my friend's daughter, who is very rambunctious and gets into just about everything. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Mon Dec 01, 2014 6:08 am

Ok! I've opened it up quite a bit, added some camera lag and some minor tweaks to the controls.
I also broke the enemy AI, but I've hit the 100 event limit so that'll have to remain broken for now.
It should feel more like a game though, instead of just lame.

Personal Gripes/Known issues
Everything is really brown.... This is being fixed.
Girl animations are still broken (because I'm too lazy draw jumping animations.)
Running animation plays when you run off a cliff and stand still when you land.
Vehicle gun goes through low ceilings.
You don't take damage.
Level design sucks.
Other things related to the game being in a very early state.


Anyway, same link as before.

https://dl.dropboxusercontent.com/u/30500491/Supergame/index.html
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Dec 09, 2014 5:30 am

Well, I wish I could say I've gotten more done over the past week, but It's been a busy one.
I did manage to get some miscellaneous graphics done though, one thing in particular is the sky now has some mountains protruding into it. That's always nice, right? ;)

sky.jpg


More things to show soon!
You do not have the required permissions to view the files attached to this post.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Dec 09, 2014 8:25 pm

Absolutely loving the detail in your sprite work!
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Post » Wed Dec 10, 2014 5:04 am

Thanks @Kouji San! I appreciate that very much. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sun Dec 14, 2014 11:59 pm

This week, I managed to find time to adjust the camera a little bit. Now it zooms in on the character when you are not in the vehicle.
If anyone can let me know whether this is disorienting or not, would be greatly appreciated. Or even if you think it looks terrible, feedback is always welcome! :D

Let's see, I also changed up one section a bit so that you need to get out of the vehicle to progress. This type of gameplay is what I'm hoping to have throughout the finished game, although in this case it's just a very small section you need to be out of the vehicle.

Also the enemy behaviour is terrible, and I completely agree, but I tried to make them easier to kill by delaying them when they land on the ground.

Anyway, if anyone could try this build and give me some feedback, I would be very grateful.

https://dl.dropboxusercontent.com/u/30500491/Supergame/index.html
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sat Dec 20, 2014 2:40 am

Thanks for sharing your game in the works. The graphics and parallax looks great, but I seems to be getting a flicker that is 1 pixel deep and goes horizontally all the way across the screen (just a bit under the ground where the character is running). Are you getting that too?
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