A Hole In the Earth (Blaster Master type game)

Show us your works in progress and request feedback

Post » Mon Dec 29, 2014 6:30 pm

@ryanrybot you are buying license of construct2?
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Post » Mon Dec 29, 2014 8:21 pm

I do hope to get one soon, @bono. Until then, it's still fun to create stuff with the free version. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Jan 09, 2015 4:01 pm

Sorry for the lack of updates! The weekly builds will resume now that the holiday break is done. I have purchased a license as well and have spent the last few days cleaning up my project.
A lot of the graphics have been redrawn and will hopefully be integrated in the next weekly build. It's starting to look like a real game now, if I do say so myself. :P
If all goes well, I should have something new to play by Monday.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sat Jan 10, 2015 8:32 pm

I might as well show a screenshot of what I've been working on. I'm quite happy with the way the parallax looks (which is not obvious in the screenshot). :P
The whole ground texture has been redone at 64x64px instead of 50x50px tiles. The tiles were keep as close the the original while taking advantage of having more pixels to work with.

hite.jpg
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Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sat Jan 10, 2015 11:31 pm

Well, I decided to put up a build today. :)

NEW:
-New weapon implemented
-New ground textures with parallax
-Tweaked controls a bit
-Huge clean up of project in general. Performance increase? Maybe.

BROKE:
-AI is still broke, but differently now. :P
-Trees outside will be parallaxing funny, until I completely redo the outside stuff.

https://dl.dropboxusercontent.com/u/305 ... index.html

Have fun! :D
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Sun Jan 11, 2015 12:47 am

The graphics look uber awesome. :D
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Post » Sun Jan 11, 2015 9:30 pm

Thanks a bunch @PhoenixNightly! I appreciate that very much. :D
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Jan 21, 2015 5:05 am

Hello everyone!
There's a few changes this week.

https://dl.dropboxusercontent.com/u/305 ... index.html

-This one has some rudimentary jumping enemy AI, which is way better than it was before, but I could use some feedback on it if you would be so kind.
-A secret area on the top left of the last passage has been added for testing purposes. I wanted to see how passing through certain walls would look. Next I might try to make it so you have to shoot the wall first, before you can pass through it. We'll see.
-The starting area is starting to look worse until I get a better understanding of how I want it to look. Sorry about that.
-A completely new character look and animation is in the works, but for now the old one is still in place.
-Some more tweaks to the camera so it tracks you better when falling.
-Vehicle speed increased for better feel. ...or at least I think it feels better. :P

This week I plan on getting some form of UI in place, and get more enemy AIs fleshed out. So I hope it goes well. :)

Anyway, test at your leisure.

Thanks a bunch! :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Jan 21, 2015 6:27 pm

its nice. but i think that graphics of background should be more differential
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Post » Wed Jan 21, 2015 8:13 pm

Thanks for the feedback @plemo!
Would you prefer it to be completely different, or perhaps just faded more with a different color?
Be sure to check out my Metroidvania game, A Hole in the Earth
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