A Hole In the Earth (Blaster Master type game)

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Post » Wed Jan 21, 2015 8:29 pm

hey

the camera move on the start is really cool

i mean there are 3 or 4 tiles in the cave graphics, sometimes it will be nice to see some unique elements, which will give more mood, in my opinion

paralaxe looks nice too :)
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Post » Wed Jan 21, 2015 8:55 pm

Thanks for the suggestion @plemo! I was thinking of adding some water dripping down the walls and some boxes and stuff lying around, but got distracted with optimizations. :P
UI and AI are next on my plate, before I continue with the set dressing, but I will certainly run with your suggestion.

I appreciate you testing the game so far. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Jan 21, 2015 9:18 pm

This new version looks a good deal better. My suggestion for the look would be that grass looks somewhat strange underground. It would probably make more sense to have rocks or some sort of debris there.
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Post » Wed Jan 21, 2015 11:38 pm

Controls are terrible.
Attention Z and Y. My keyboard has an other layout. Choose keycontrols which fits to every layout.
Gamepad controls you should overwork too.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Jan 22, 2015 12:51 am

@Somebody
Thanks a bunch! :D
I had tried a few things like rocks instead of grass, but found that the whole thing looked very bland, having mostly brown colouring. Most of the grass is found under stalactites, which I tried to convince myself would have formed from water carrying minerals underground, and the seeds came off the feet of previous explorers.
Maybe I'll have to brainstorm a few more ideas. :)

@JamesXXXYZ
I'm really sorry to have hard coded the z key to shoot. The plan was to be able to bind keys as you please, but haven't gotten around to it yet. I didn't know about the z and y being switched on German and Austrian keyboards.
Did you have similar issues with the gamepad? Would you mind telling me which one you were using?
I've only tested it with a 360 gamepad, as that's what everyone I know has.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Jan 22, 2015 12:55 am

@ryanrybot
Gamepad is no problem, but your button layout is not good. I don't like 360 gamepad. I bought it for game development.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Jan 22, 2015 10:52 am

I think the game is very uinque in style and gameplay, that's very good. I think the enemy AI has potential. Just let them do damage and/or give the player a reward (score would be a most common solution) for killing them, then this behavior will make it very fun to hunt them down. Also, the game has a cool style!

I strongly recommend going for more common controls, though. I played with keyboard and yeah... Z is on the German keyboard layout in the upper row, not on the left bottom (I just noticed this has been mentioned above. I leave it here yet :) ). And all that confusion with S, X, and A... typical controls are E/F for enter vehicle, W,A,S,D or arrow keys and space/Ctrl/Alt for firing/jumping. Even when you can re-bind the keys as a player, I personally think it's important players can start withi intuitive controls right away.

It's just a suggestion, of course, it's up to you :)
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Post » Thu Jan 22, 2015 2:51 pm

ryanrybot wrote:@Somebody
Thanks a bunch! :D
I had tried a few things like rocks instead of grass, but found that the whole thing looked very bland, having mostly brown colouring. Most of the grass is found under stalactites, which I tried to convince myself would have formed from water carrying minerals underground, and the seeds came off the feet of previous explorers.
Maybe I'll have to brainstorm a few more ideas. :)


I think you could have (upper) areas with vertical openings with shafts of light falling down through them and some water dripping down. That would explain the grass (since it needs light to grow) and also how there's some light in the caves. Besides looking cool, that is.
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Post » Thu Jan 22, 2015 7:18 pm

Thanks @dhoeke for the advice! Coming from the days of using arrows to control the character (30+ years ago), I forget that a younger crowd might be more accustomed to FPS controls, which are closer to what you described.
I'll see what I can do about making it more intuitive. :)

That's a good idea @Somebody! I was thinking of adding flood lights and other random things to show that the place was previously occupied, but light shafts through the ceiling is a good idea to add some more visual interest.
I can't say it will be implemented in the next build, as I need to get more of the mechanics down, but I'll try your idea when I get back to sprucing up the environment.

Thanks a bunch guys! You've been very helpful! :D
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Jan 22, 2015 11:36 pm

Gamepad: Vehicle
Right Shoulder button: Fire
Left shoulder button: drops bombs
Right Shoulder trigger: Jump
left shoulder trigger: cannon up.
exit: a

And thx that you have no description for Gamepad. Everything i have to find out.
Right and left Shoulder buttons are above the triggers :-)
I don't know why you don't use these.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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