A Hole In the Earth (Blaster Master type game)

Show us your works in progress and request feedback

Post » Fri Jan 23, 2015 4:57 am

That's quite a unique setup there, @JamesXXXYZ. :P
I have never seen a control scheme like that in a platform game. When I get around to having customizable controls, you can happily set that up yourself. ;)
As for the shoulder buttons, they were going to be for weapon selection, I just haven't gotten that far yet.

The game is still really early in development, so you'll need to be a little patient while I get around to adding all the features. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Feb 03, 2015 3:36 am

I'm sorry to say that I got NOTHING done that I said I would. Instead I tried to redo the aiming for the vehicle; specifically when using the analog sticks.
If someone with a 360 controller would be so kind as to test the new aiming controls, that would be awesome.

https://dl.dropboxusercontent.com/u/305 ... index.html

The main gun should follow the thumbstick rotation. It's slightly glitchy, but thought I would get some feedback on how it feels before I committed to polishing it up.

The controls for the gamepad are currently,

Thumbstick: moves, aims cannon
X: shoot
A: jump
Y: enter/exit vehicle
B: bombs (that don't work)
Right Trigger: Locks vehicle in place

The vehicle lock is for when you want to aim, but not move.
Now, I'm not married to this control scheme yet, so please be as honest on how it feels. I'm kind of partial to old controls myself, so I may revert back to that. We'll see.

Anyway, let me know! :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Feb 03, 2015 3:34 pm

Terrible with gamepad. Left and right with one stick and with the other control the turret. right trigger shoot button and left trigger bomb = can activate both at the same time or
x=shoot a=bomb. trigger to jump
I think that you have to many things to control for a standart platform game.
if possible you can test my game too.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Thu Feb 05, 2015 12:18 am

Thanks for the feedback @JamesXXXYZ!
I really wanted to have 360 degree movement with the cannon, and the more I play with it, the more I think this is for the best. In my dev build, there's 8 direction aiming with the keyboard and d-pad now (plus full 360 with the analog stick), which makes it almost exactly like Super Metroid. The only difference being that in Super Metroid the shoulder buttons aim up/down, where in my control scheme it locks you in place to aim, which I feel gives you better control if you want to aim in any direction but not move from your position (which you could not do in Super Metroid).
I really wanted to shy away from having a dual analog stick control scheme, as I find that it makes the face buttons much less accessible, when I really needed all the buttons readily available.
The controls are slightly more complicated than a traditional platformer, but I'm hoping that the gameplay will necessitate it.
Granted, there are some kinks to work out, but I feel in my loins that this is the best control scheme for what I am trying to achieve.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Thu Feb 05, 2015 1:18 am

When i control a character then it is ok. It isn't possible to drive left and shoot in the other direction. if you like this control then better do something like only when tank stops cannon can turn around. Left trigger is better to stop like handbrake.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Tue Feb 17, 2015 4:51 am

A bit of an update! In fact, it's been so long I can't remember what I've done. :P
The first part of a hud is up now when you get in the vehicle. I think I spent some time on that as I wanted it to behave just right ...and you can actually get hit now! Whoo!
It's pretty standard fare. You have 99 HP per shield capacitor (energy tank) which you collect a you explore. When you run out of shield energy and reach 0 you die. If that's not Metroid I don't know what is. :P

I also spruced up some graphics and did a bit of optimisations, but nothing to get too excited about. :)

https://dl.dropboxusercontent.com/u/30500491/HoleInTheEarth3/index.html
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Feb 17, 2015 5:38 am

@ryanrybot pretty fun little romp - digging the space invaders type placeholders too... much more interesting than some of my place holders :)
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Post » Tue Feb 17, 2015 3:32 pm

Completly unusual to play. For me driving and stop to shoot. I played to the end. Collision detection seems not to work everytime. Fireeffects while shooting looks great, created by you? Cannon animation while shooting would be cool.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Tue Feb 17, 2015 5:26 pm

Nice graphics. Keep it up, and I bet we see you on steam soon :)
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Post » Wed Feb 18, 2015 5:06 am

@mudmask, hehe. I really have no clue what I want to do for the enemies yet, so it might stay that way for a while. :P

@JamesXXXYZ, I'm still trying to tweak the gamplay so hopefully one day you can enjoy it too. :)
The collision detection is something that I will have to address. If you get stuck between 2 enemies you can lose health real fast, if it even detects you at all.
All of the art has been drawn by me, except the vehicle which is a rendered 3D model I made.
Cannon animations are on the list. Unfortunately they are not really a high priority. The cannon functions, so I'm going to focus on building out more systems and gameplay mechanics first.

@jojoe, thanks for the encouragement! I'm quite a ways off from even thinking about releasing it, but maybe I'll try getting it up on Steam when it's done. :D
Be sure to check out my Metroidvania game, A Hole in the Earth
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