A Hole In the Earth (Blaster Master type game)

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Post » Fri Feb 20, 2015 4:12 am

Just a quick update. The HUD is getting implemented slow but steady. Latest addition is a functioning Hover gauge that only appears when you receive the hover upgrade.

hud.jpg


I've also settled on the name A Hole in the Earth for now. I think it fits quite well with the story I have planned. As always things are subject to change. :)
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Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Mar 03, 2015 4:51 am

Hey everyone!
I've worked on some new weapons and effects this past week, mostly the new missile upgrade.
If you would like to take a look at what I've been up to lately, you can play the latest build here...

https://dl.dropboxusercontent.com/u/305 ... index.html

Let me know if the missile explosion is a little much. I keep going back and forth with the opacity on it. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Mar 03, 2015 8:13 pm

ryanrybot wrote:Let me know if the missile explosion is a little much. I keep going back and forth with the opacity on it. :)


I really like the missiles overall. I like the explosions cause they fit the overall aesthetics of the game thus far. Keep it up!
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Post » Wed Mar 04, 2015 1:34 am

Holding left trigger (for stop) and shoot to the right side cause a bug, i can see the house and can't move back to the tank. Nice missle effect.
Last edited by JamesXXXYZ on Wed Mar 04, 2015 2:34 pm, edited 1 time in total.
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Mar 04, 2015 2:34 am

Thanks @facecjf! I'll try to make the game look even better as I progress. :)

Ah, @JamesXXXYZ, I think what may have happened is that you got hit too many times and were destroyed. When your shields reach "0" the tank object gets destroyed and there's nothing for the camera to scroll to anymore, so it moves to the top left of the layout where the house is.
If that happens, just hit F5 to restart the test map. I hope that helps.

Thanks guys for checking it out so far!
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Wed Mar 04, 2015 2:42 am

nice... cool art work.. I like how the monster tank swivels..
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Post » Wed Mar 04, 2015 2:32 pm

No, you have a bug! On start of this level hold down left trigger and move around left stick a while without shooting...
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Wed Mar 04, 2015 3:13 pm

@jobel Thanks a bunch! :)

JamesXXXYZ wrote:No, you have a bug! On start of this level hold down left trigger and move around left stick a while without shooting...

Sorry, I should have given you some warning about that... Holding down the left trigger will drain your energy and the right shoulder button will add one energy tank and give you full energy. It was for debugging when I was setting up the hud.
My apologies. I will remove the debugging controls for the next build.
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Mar 17, 2015 3:35 am

Just a small update, I'm updating the UI right now with more stuff, and working on the minimap (which is kicking my butt).
I hope to have a bigger update, with something to play, soon!
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Tue Mar 17, 2015 1:41 pm

Hey man, looking great! I have a question. What did you do when creating a map that size? Is it just a monster sized layout to begin with?
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